Hi guys,
(First, I wanna say sorry if my thread is putted in wrong forum, if so please move it to the right place)
I'm wondering if one BGL compiled using ASM source codes is able to contain different layers of Ground Polygons (GP) by tweaking them?? I know we can specify layers to each texture of the model in ModelConverterX, this is in SCASM, also ModelConverterX tweaks automatically the SCASM source code. But ASM is different, I think we are only able to specify one layer to the entire object, but not to each texture like in SCASM technique. I read many threads on the forum and on the Wiki about something like this, but it seems I will be able to create one BGL per layer, right ?
What I want to do is to export my entire Ground from GMax to one BGL using ASM not SCASM.
Any help is great, thank you.
(First, I wanna say sorry if my thread is putted in wrong forum, if so please move it to the right place)
I'm wondering if one BGL compiled using ASM source codes is able to contain different layers of Ground Polygons (GP) by tweaking them?? I know we can specify layers to each texture of the model in ModelConverterX, this is in SCASM, also ModelConverterX tweaks automatically the SCASM source code. But ASM is different, I think we are only able to specify one layer to the entire object, but not to each texture like in SCASM technique. I read many threads on the forum and on the Wiki about something like this, but it seems I will be able to create one BGL per layer, right ?
What I want to do is to export my entire Ground from GMax to one BGL using ASM not SCASM.
Any help is great, thank you.