Heretic
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First foray into Blender and FSX' Living World System.
Unlike the default road traffic, this model only uses one drawcall* and two textures** (one for the diffuse, one for the nightmap).
The daylight lightcone is unfortunate, but there's no other way to do this efficiently.
Let's see how many different types of cars I can model until I lose motivation.
Regarding Blender:
I like it. If I've got a problem, I just google and almost immediately find my answer. Still need to memorize a lot of the procedutres and shortcuts though. UV mapping is way superior to 3ds Max and I generally get a better workflow than with the commercial stuff.
Thanks for the toolkit, thanks for the videos, thanks for talking about it.
*Default cars: 1 to 5
**Default cars: 1 to 8, with specular and night maps
Unlike the default road traffic, this model only uses one drawcall* and two textures** (one for the diffuse, one for the nightmap).
The daylight lightcone is unfortunate, but there's no other way to do this efficiently.
Let's see how many different types of cars I can model until I lose motivation.
Regarding Blender:
I like it. If I've got a problem, I just google and almost immediately find my answer. Still need to memorize a lot of the procedutres and shortcuts though. UV mapping is way superior to 3ds Max and I generally get a better workflow than with the commercial stuff.
Thanks for the toolkit, thanks for the videos, thanks for talking about it.
*Default cars: 1 to 5
**Default cars: 1 to 8, with specular and night maps