Hi Jeffrey,
Thanks for your response.
I did some more investigation and it appears that this is a "feature" of P3D. It seems that for ground vehicles if a sound cfg does not exist P3D will play a default engine sound. And, indeed, the wav files it plays are ai_singleprop.wav (for the sound as heard from the cockpit view) and xai_singleprop.wav (for the sound as heard from an external view). These wav files are in the "sound" folder under the P3D root folder.
Fortunately, the solution is actually pretty simple:
1. Create a folder called "soundai" in the SimObjects\Misc\SODE_DYN folder.
2. Create a file called "soundai.cfg" in the soundai folder you just created.
3. Edit the soundai.cfg to contain just the following:
Code:
[FLTSIM]
product_code=FSIM
[SOUND_ENGINE]
number_of_engines=1
eng1_combustion=COMBUSTION.1.00
[COMBUSTION.1.00]
flags=1
You can check the
P3D SDK documentation for descriptions of what these settings mean.
This worked well on my system and now the Environmental Data Probe is nice and silent
I don't know if this issue exists in FSX but if it does the above config file should work fine in FSX since the FSX SDK sound configuration documentation shows the exact same settings as the P3D documentation.
-Don