I have searched for answers but without success, I am having problems setting up the FSX materials for my model which was originally destined for FS9 so the fuselage was UVW mapped in two parts, left & right to fit on 2 separate texture sheets, so I have changed these to FlightSimX materials with diffuse, specular colour & bump maps, I then had to join the two fuselage halves together & this created a multimaterial.
The problem I am experiencing is that the left & right sides of the fuselage have two different shades when viewed in the sim as if there is no blending from sunlight to shade, I have not made a specific specular map yet but am testing with a dark grey texture with a slightly darker alpha, the bump map I made appears to be working OK, Also there does not appear to be any glossiness to the fuselage paint.
I have checked the "Blend environment by inverse of the diffuse alpha" & "Use global environment map as reflection" boxes, also set Reflection Scale to 20 & Specular Map power scale to 64, I have not changed any of the other settings, from what I understand is the "Specular Highlights" specular level & glossiness in the "Blinn Basic Parameters" section has no function if a specular map is being used.
I would really appreciate some help with this & when I get the hang of it I am hoping the results will be worth it.
Paul
The problem I am experiencing is that the left & right sides of the fuselage have two different shades when viewed in the sim as if there is no blending from sunlight to shade, I have not made a specific specular map yet but am testing with a dark grey texture with a slightly darker alpha, the bump map I made appears to be working OK, Also there does not appear to be any glossiness to the fuselage paint.
I have checked the "Blend environment by inverse of the diffuse alpha" & "Use global environment map as reflection" boxes, also set Reflection Scale to 20 & Specular Map power scale to 64, I have not changed any of the other settings, from what I understand is the "Specular Highlights" specular level & glossiness in the "Blinn Basic Parameters" section has no function if a specular map is being used.
I would really appreciate some help with this & when I get the hang of it I am hoping the results will be worth it.
Paul