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SAMM v2.2.03 - been trying this out for about a week but just not getting things quite right. Some static aircraft get the appropriate textures whilst others do not. I have read and re-read the manual but cannot see what to do differently that would solve my problems.
I have my flyable aircraft stored in standard directories -
F:\0-FSX\SimObjects\Airplanes F:\0-FSX\SimObjects\Downloads F:\0-FSX\SimObjects\TrafficX .
I have created a folder to store my static aircraft bgl files -
F:\0-FSX\Addon Scenery\Static .
I open SAMM and go thru the GUI as follows.
'Static aircraft library' - I enter "F:\0-FSX\Addon Scenery\Static"
'Aircraft' - from FSX
'Select aircraft folder' - "\Simobjects\Airplanes\Cessna_208B"
'Title' - "Cessna Grand Caravan"
'Set' - "FSX Mdl"
'Static Model' - "Cessna Grand Caravan"
The onscreen text says that "This model will use textures from folder "Cessna Grand Caravan".
'Pose options' - none set
'Other static model options' - none set
Click on "Save .Mdl file"
Get message pop-up about textures not being found "Globalenv_AC_Chrome.dds". Click OK.
Get message pop-up saying model file has been created.
Click on 'Show in viewer' - model seems OK here.
I repeated the above for one off aircraft from each of the \Downloads and \TrafficX aircraft folders.
Both look OK when 'Show in viewer' activated. So far so good - I think.
Click on 'Make object Library'.
'Object library name' - "Static1"
'Use models for' - "FSX / P3D"
Select - all listed models
'Library save folders' - "FSX" "F:\0-FSX\Addon Scenery\Static"
'Save Library'
I now have a file "F:0-FSX\Addon Scenery\Static\scenery\static1" plus
"F:\0-FSX\Addon Scenery\Static\texture\ " which contains a folder for each model with, sometimes, another similarly-named folder with ";all" on the end.
If I now use ModelConverterX to inspect the 'static1.bgl' file, the aircraft look OK except for the one taken from the TrafficX folders which appears 'chequered' indicating a lack of texture(s).
The 'Missing textures' report is -
"jfai_tx_c130_usn_usmc blue angels fat albert\jfaic130_t.bmp
textures_samm; all\glass_t.dds
textures_samm; all\prop.dds
Done checking static1.bgl!"
The first entry being the important texture that has gone missing.
In ADE, I use the 'Library Object Manager' to add 'static1.bgl' into the usable library.
I add the new static aircraft to an airfield, Save and Compile and put the new scenery file into the FSX library.
In FSX, I add "F:0-FSX\Addon Scenery\Static" to the 'Scenery Library' and activate it.
Get 4 similar pop-up messages about "Scenery read error ..... non-existent directory
F:\0-FSX\scenery\Global\Texture\ [aircraft model name]"
Click on OK to continue.
Open up on the modified airfield where the aircraft from \Airplanes and \Downloads are OK but the one from \TrafficX is solid black i.e. no texture(s).
If I go back and copy the texture file "jfaic130_t.bmp" from the correct \TrafficX sub-folder and place it into the new model texture folder in "F:\0-FSX\Addon Scenery\Static\texture\ " the aircraft now appears OK in both ModelConverterX and FSX but I don't think I should need to be doing this particularly if, as is likely to happen, I wish to revise the library file 'static1.bgl'. I have found that, in re-saving this file, any texture files that were previously copied manually, get deleted.
Sorry this has got a bit long but I wanted to give as much info on my methods in the hope that someone can guide me to a solution that avoids manual copying of textures. Thanks in advance.
I have my flyable aircraft stored in standard directories -
F:\0-FSX\SimObjects\Airplanes F:\0-FSX\SimObjects\Downloads F:\0-FSX\SimObjects\TrafficX .
I have created a folder to store my static aircraft bgl files -
F:\0-FSX\Addon Scenery\Static .
I open SAMM and go thru the GUI as follows.
'Static aircraft library' - I enter "F:\0-FSX\Addon Scenery\Static"
'Aircraft' - from FSX
'Select aircraft folder' - "\Simobjects\Airplanes\Cessna_208B"
'Title' - "Cessna Grand Caravan"
'Set' - "FSX Mdl"
'Static Model' - "Cessna Grand Caravan"
The onscreen text says that "This model will use textures from folder "Cessna Grand Caravan".
'Pose options' - none set
'Other static model options' - none set
Click on "Save .Mdl file"
Get message pop-up about textures not being found "Globalenv_AC_Chrome.dds". Click OK.
Get message pop-up saying model file has been created.
Click on 'Show in viewer' - model seems OK here.
I repeated the above for one off aircraft from each of the \Downloads and \TrafficX aircraft folders.
Both look OK when 'Show in viewer' activated. So far so good - I think.
Click on 'Make object Library'.
'Object library name' - "Static1"
'Use models for' - "FSX / P3D"
Select - all listed models
'Library save folders' - "FSX" "F:\0-FSX\Addon Scenery\Static"
'Save Library'
I now have a file "F:0-FSX\Addon Scenery\Static\scenery\static1" plus
"F:\0-FSX\Addon Scenery\Static\texture\ " which contains a folder for each model with, sometimes, another similarly-named folder with ";all" on the end.
If I now use ModelConverterX to inspect the 'static1.bgl' file, the aircraft look OK except for the one taken from the TrafficX folders which appears 'chequered' indicating a lack of texture(s).
The 'Missing textures' report is -
"jfai_tx_c130_usn_usmc blue angels fat albert\jfaic130_t.bmp
textures_samm; all\glass_t.dds
textures_samm; all\prop.dds
Done checking static1.bgl!"
The first entry being the important texture that has gone missing.
In ADE, I use the 'Library Object Manager' to add 'static1.bgl' into the usable library.
I add the new static aircraft to an airfield, Save and Compile and put the new scenery file into the FSX library.
In FSX, I add "F:0-FSX\Addon Scenery\Static" to the 'Scenery Library' and activate it.
Get 4 similar pop-up messages about "Scenery read error ..... non-existent directory
F:\0-FSX\scenery\Global\Texture\ [aircraft model name]"
Click on OK to continue.
Open up on the modified airfield where the aircraft from \Airplanes and \Downloads are OK but the one from \TrafficX is solid black i.e. no texture(s).
If I go back and copy the texture file "jfaic130_t.bmp" from the correct \TrafficX sub-folder and place it into the new model texture folder in "F:\0-FSX\Addon Scenery\Static\texture\ " the aircraft now appears OK in both ModelConverterX and FSX but I don't think I should need to be doing this particularly if, as is likely to happen, I wish to revise the library file 'static1.bgl'. I have found that, in re-saving this file, any texture files that were previously copied manually, get deleted.
Sorry this has got a bit long but I wanted to give as much info on my methods in the hope that someone can guide me to a solution that avoids manual copying of textures. Thanks in advance.