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Recent Activity

Activity stream for all registered members at FSDeveloper.

  1. dever23b replied to the thread P3D v4 Unable to compile in 1.7.0; unable to use compilations from 1.7.5.

    Thank you. Yes, I should have clarified. The exception happens on 1.70. I found this thread and this webpage, and used the BglViewer...

    17 Aug 2017 at 22:16
  2. mariorc replied to the thread Keep sharp edges (avoid anti-aliase).

    Hi 1. Where you have the blue highlighted Editable Mesh in your image above, click the little black + just to the left of the words....

    17 Aug 2017 at 22:01
  3. annber posted a new thread.

    MYCC, Cat Cay in early beta.

    Today, I have started to distribute an early copy of MYCC, Cat Cay, Bahamas to a very small group of testers that I trust. May still...

    cat_milviz.png

    Forum: Showroom

    17 Aug 2017 at 21:33
  4. jyarddog replied to the thread FSX SbuilderX - problems compiling seasonal/night textures.

    Dropbox is fine. many programs do not like rar, but my winzip can open it I believe. You need to share a folder with me to do this. OR...

    17 Aug 2017 at 20:40
  5. edphipps replied to the thread FSX:SE Custom Ground Textures?.

    Tom, I did some testing with Tropical Rainforest and Cool Crops and Towns. This is not an ADE issue. It's an FSX issue. I couldn't...

    17 Aug 2017 at 20:16
  6. Ramjett53 replied to the thread FSXA Creating a New Single Object from Several Default Objects.

    A little progress with ScenPro today, only 12 or 13 hours into this, which isn't that much given the possible outcome. I finally found...

    17 Aug 2017 at 20:10
  7. Norvin replied to the thread FSX SbuilderX - problems compiling seasonal/night textures.

    Hi, I just created a .RAR file with everything you will need in it. I only have to upload it now ( is Dropbox ok??) - i let you when...

    17 Aug 2017 at 20:07
  8. GaryGB replied to the thread FSXA Creating a New Single Object from Several Default Objects.

    Hi again: FS Autogen SDK Annotator automatically opens / writes to a Autogen-XML file for the local LOD-13 tile being viewed. :pushpin:...

    17 Aug 2017 at 20:07
  9. hairyspin replied to the thread Keep sharp edges (avoid anti-aliase).

    The original picture showed the facets (no smoothing shown), so I assumed that viewport was set to Facets display. Been there, got the...

    17 Aug 2017 at 18:58
  10. Tom talmage replied to the thread FSX:SE Custom Ground Textures?.

    Ok,I will try to upload the project file when I get home from work. I got things working,but,I can't get it to let me add any other land...

    17 Aug 2017 at 18:53
  11. Roy Holmes replied to the thread Fuel Cross Feed.

    Couple of points: Fuel feed lines are usually pressurized to some extent to prevent vaporization creating air locks at high altitude and...

    17 Aug 2017 at 18:50
  12. tgibson replied to the thread Keep sharp edges (avoid anti-aliase).

    Tom, I was wondering about that myself, but (I think) his last pictures show that they are indeed smoothed in GMAX, but GMAX and FS are...

    17 Aug 2017 at 17:39
  13. jyarddog replied to the thread FSX SbuilderX - problems compiling seasonal/night textures.

    I see. Mine worked. His doesn't. Trying to figure out why. My process (might be ok... might not) is not to refer to more resources as to...

    17 Aug 2017 at 17:36
  14. GaryGB replied to the thread FSX SbuilderX - problems compiling seasonal/night textures.

    Hi Bob: I would troubleshoot the latter reported "Night" scenario via the linked threads I posted here:...

    17 Aug 2017 at 17:22
  15. gadgets replied to the thread P3D v4 Colours in AIFP.

    Geoff, I have just posted Development Release 3.2.09(i) to http://stuff4fs.com. As you suggested, I have added tooltips to the...

    17 Aug 2017 at 16:48
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