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Recent Activity

Activity stream for all registered members at FSDeveloper.

  1. craigt47 replied to the thread Stupid question!.

    Ok cool. I have done that. What do you do with the textures? Sent from my SM-G935F using Tapatalk

    17 Dec 2017 at 19:33
  2. GaryGB replied to the thread Combined texture quality.

    Hi Chris: You may wish to utilize texture images in a non-lossy graphic file format such as BMP, PNG, or TIFF rather than JPG which is...

    17 Dec 2017 at 19:15
  3. Hewe liked David Hilker's post in the thread P3D v3 UGGT - Telavi, Georgia [WIP].

    Few impressions of my last flight. The scenery is almost done. Two more or less simple buildings are missing and a tiny portion of the...

    17 Dec 2017 at 19:09
  4. Hewe replied to the thread P3D v3 UGGT - Telavi, Georgia [WIP].

    Thats really great quality there!

    17 Dec 2017 at 19:09
  5. =rk= replied to the thread Google Earth 3D Ripper X file from 3ds Max 2014.

    You are asking for help to hack Google software in a forum where any reply can implicate your accomplice.

    17 Dec 2017 at 19:03
  6. arno replied to the thread P3Dv4 Dynamic Lighting.

    Thanks working now. So that means I can move forward with adding support for this to MCX.

    17 Dec 2017 at 19:00
  7. craigt47 replied to the thread Stupid question!.

    How can you make blender do that? Would it mean thst you could then just export straight into p3d? Sent from my SM-G935F using Tapatalk

    17 Dec 2017 at 19:00
  8. sniperfull replied to the thread P3D v4 Errors while trying to build a C++ project using Simconnect.

    these are my last errors i need to solve... ive been working really hard to resolve all other 300 + errors...

    17 Dec 2017 at 17:54
  9. sniperfull replied to the thread P3D v4 Errors while trying to build a C++ project using Simconnect.

    I was able to resolve most of the errors... now i am stuck with these: Severity Code Description Project File Line...

    17 Dec 2017 at 17:53
  10. sniperfull liked DragonflightDesign's post in the thread P3D v4 Errors while trying to build a C++ project using Simconnect.

    I tripped over this one recently when upgrading a project from VS2013 to VS2015. The maths libraries have changed. Somewhere in your...

    17 Dec 2017 at 17:49
  11. n4gix replied to the thread FSW SDK.

    There is barely a mention of them Ed. I've been tasked with seeing just how difficult it will be to migrate one of our simpler GA...

    17 Dec 2017 at 17:47
  12. MANOCHVARMA RAMAN replied to the thread FSW How to create PBR Combined (TextureName_C) Texture?.

    Sorry, I think this is the wrong thread for FSW info/questions. Kindly reply on this thread:...

    17 Dec 2017 at 17:26
  13. MANOCHVARMA RAMAN posted a new thread.

    How to create PBR Combined (TextureName_C) Texture?

    Hi, I would like to know how can we create PBR combined (TextureName_C) texture for Flight Sim World use? Hope someone can help me on...

    Forum: Flight Sim World

    17 Dec 2017 at 17:24
  14. gadgets replied to the thread FSXA Randomise parking.

    Not sure what the ADE Randomize function does. But, it's unlikely to have any effect on your situation. Flightsim has a rather rigid...

    17 Dec 2017 at 16:56
  15. jonmkj replied to the thread FSW MDL support & Material editor filtering.

    Converted the P3D poly over and it worked a little better, but the ground is eating it. It appears that the runway, taxiways, and ramp...

    17 Dec 2017 at 16:25
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