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Forum: FSX KML 10 Jan 2007, 11:05
Replies: 3
Views: 1,205
Posted By JCFH
Further questions?

There has been mention of a video tutorial. Can someone tell me where to download this?

Also (most interesting) - do you think this tool can be adapted to create photoscenery polygons? ie create...
Forum: FSX KML 10 Jan 2007, 10:02
Replies: 3
Views: 1,205
Posted By JCFH
Experimenting - but need some advice re:tagging and excludes

I have started a fairly large scale project - redrawing Lake Van - the default version being wrongly located (typical MS sloppyness).

To start I have chosen a section at the East of the Lake,...
Forum: FSX terrain 11 Nov 2006, 20:18
Replies: 13
Views: 4,450
Posted By JCFH
How does........?

Well, data is held in the various cvx files in the main scenery folder. These use xml to direct one of two/three airport texture sets in the scenery/world/texture folder, using a GUID reference...
Forum: FSX terrain 10 Nov 2006, 19:59
Replies: 13
Views: 4,450
Posted By JCFH
Here are some amended Airport Ground Textures

I found the location of most airport files for temperate zones and amended them a little to give more grassy feel and more interest. The default ones can be dreadful - sandy type quality where they...
Forum: FSX terrain 09 Nov 2006, 18:47
Replies: 13
Views: 4,450
Posted By JCFH
Thumbs up Question for Holger: re: other terrain texture files

Holger,

Please can you point me in the direction of the airport background textures? Using the TMViewer tool gives me a GUID reference - eg. "46BFB2BD-CE68-418E-8112-FEBA17428ACE" - ground...
Forum: FSX terrain 09 Nov 2006, 16:15
Replies: 13
Views: 4,450
Posted By JCFH
LVMViewer2 upgrade for FSX?

Thanks Holger, that's interesting.

As you say the FS9 LC files appear to call some of their equivalent FSX textures, but not others - I, too, am hoping this is nothing more than a...
Forum: FSX terrain 08 Nov 2006, 15:25
Replies: 13
Views: 4,450
Posted By JCFH
Personalised Landclass Textures in FSX

Can any one explain or give some insight as to the mechanism by which the FSX engine selects LC textures [not explained in the SDK]. To give an explanation; in FS2004 one could create an LCxxxx file...
Forum: FS wishlist 08 Nov 2006, 15:13
Replies: 3
Views: 4,326
Posted By JCFH
..... and more!!

Oh. and I forgot...................

I would also like to be able to create adjustable landing and other airport/scenery lights, that can be switched off and on from the main in-flight FSX overhead...
Forum: FS wishlist 08 Nov 2006, 15:02
Replies: 3
Views: 4,326
Posted By JCFH
In fervent agreement with Arno

I am with you all the way with that sentiment. However, to the list of an "all-in-one" design tool solution, I would also add a simplified Terrabuilder feature, allowing one to alter/create localised...
Forum: GMax and 3DS Max 14 Jun 2006, 08:23
Replies: 53
Views: 7,527
Posted By JCFH
PAPI Problem

Has anyone asked the designers at UK2000? Here they have custom made PAPI and Runway Lights (not afcad overlay). I shall try, but they may not want to give away secrets!
Forum: GMax and 3DS Max 13 Jun 2006, 17:31
Replies: 2
Views: 1,968
Posted By JCFH
Hardened GMAX Surfaces

I have constructed an airfield mesh (in fact Rothera Ice Station in the Antarctic) using a basic GMAX model. The model is finished and now looks very accurate and good within FS9. However, I have...
Forum: General 10 Mar 2006, 12:14
Replies: 1
Views: 1,532
Posted By JCFH
Inserting an Intersection waypoint into FS9 scenery

Right here's a teaser for someone - especially as I can't find any threads on this topic.

How do you create or insert an intersection waypoint into FS9 - as you would a navaid using AFCAD2?
...
Forum: Library Creator XML 13 Jan 2006, 23:27
Replies: 1
Views: 1,486
Posted By JCFH
"File or Command Not Found Error"

I find your library creator tool very useful and normally simple to use. However, all of a sudden I keep getting an error message when I compile ---- "File or Command Not Found".

I can't...
Forum: GMax and 3DS Max 16 Oct 2005, 13:39
Replies: 1
Views: 706
Posted By JCFH
Lights

Hi! Back again, but vastly improved in GMAX design for you guys and your helpful advice!

Lights - I have managed to place these, and they "show up" in the perspective, but not in FS9. Is there...
Forum: GMax and 3DS Max 14 Oct 2005, 04:52
Replies: 6
Views: 4,942
Posted By JCFH
One last problem. How does one edit the .xml...

One last problem. How does one edit the .xml file!!!? This appears as htpl and offers the opportunity to edit in MS Word (but no text shows) Have tried excel, but this only edits the parameters...
Forum: GMax and 3DS Max 14 Oct 2005, 04:28
Replies: 6
Views: 4,942
Posted By JCFH
Thanks Shagster. Why can't someone invent...

Thanks Shagster. Why can't someone invent something simple that does that at the touch of a button Ill never know!
Forum: GMax and 3DS Max 13 Oct 2005, 20:35
Replies: 6
Views: 4,942
Posted By JCFH
Creating the BGL file

Finally I have managed to export a valid .xml and .mdl file. Now I need to create the vital .bgl file. Is there a simple tutorial or can someone give me simple steps as to how to achieve this -...
Forum: GMax and 3DS Max 05 Oct 2005, 07:22
Replies: 15
Views: 2,083
Posted By JCFH
Thanks Arno. Still have not got it to work but...

Thanks Arno. Still have not got it to work but no time until w/e!

But thanks for all your advice mate!

JCFH
Forum: GMax and 3DS Max 02 Oct 2005, 11:53
Replies: 15
Views: 2,083
Posted By JCFH
OKAY! I have managed to create three files ...

OKAY! I have managed to create three files

1 XML File
1 half made bgl file
1 text file with a load of errors on it

An error message informs me that the makemdl path is not properly...
Forum: GMax and 3DS Max 02 Oct 2005, 11:00
Replies: 15
Views: 2,083
Posted By JCFH
Hav the options but the file do not show

Hav the options but the file do not show
Forum: GMax and 3DS Max 01 Oct 2005, 16:47
Replies: 15
Views: 2,083
Posted By JCFH
I really do think we are talking at cross...

I really do think we are talking at cross purposes. I have reinstalled the GMax gamepack - sdk and found the shortcut you hbave mentioned. This does not work either. I have found an exe. called...
Forum: GMax and 3DS Max 01 Oct 2005, 12:17
Replies: 15
Views: 2,083
Posted By JCFH
Have not found any start exe in gamepacks or...

Have not found any start exe in gamepacks or otherwise, but have found a file called gmax file finder (it locates my files). Gmax export loader does not recognise these files.

What does this...
Forum: GMax and 3DS Max 01 Oct 2005, 10:11
Replies: 15
Views: 2,083
Posted By JCFH
Right......... here's a to do. I try and use...

Right......... here's a to do. I try and use export command. The box comes up to select file. I track to the folder containing the GMAX files. The tutorial says I should select files of the type...
Forum: GMax and 3DS Max 01 Oct 2005, 10:06
Replies: 15
Views: 2,083
Posted By JCFH
Oh - and I have the latest version installed...

Oh - and I have the latest version installed from FS2004SDK
Forum: GMax and 3DS Max 01 Oct 2005, 10:06
Replies: 15
Views: 2,083
Posted By JCFH
But I don't want to create .bgl linked to some...

But I don't want to create .bgl linked to some location in FD9. I want to create a macro .bgl for RWY12 object placer that can be used in any location time after time.

Does it achieve this?
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