Forum: 3D Objects General
27 Jan 2009, 06:17
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Replies: 64
Views: 45,220
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Forum: 3D Objects General
17 Apr 2008, 22:01
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Replies: 64
Views: 45,220
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Forum: General
09 Feb 2008, 20:35
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Replies: 8
Views: 1,764
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Forum: General
09 Feb 2008, 17:37
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Replies: 8
Views: 1,764
DXT1, DXT1a, DXT3 and DXT5 differ only in the...
DXT1, DXT1a, DXT3 and DXT5 differ only in the handling of the alpha channel. RGB data is compressed identically.
I believe that FS2004 supports DXT1, DXT1a and DXT3 compression in a custom...
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Forum: General
04 Feb 2008, 16:53
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Replies: 16
Views: 6,436
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Forum: Modeling
29 Jan 2008, 17:10
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Replies: 16
Views: 5,242
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Forum: Tools programming
28 Jan 2008, 07:58
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Replies: 25
Views: 4,172
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Forum: 3D Objects General
27 Jan 2008, 16:39
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Replies: 64
Views: 45,220
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Forum: Tools programming
27 Jan 2008, 15:41
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Replies: 25
Views: 4,172
Right.
I don't know what the first entry in...
Right.
I don't know what the first entry in the AMAP table represents. The second entry is an index into the TRAN table of matrices.
"has child"
"next sibling"
So, to take your example,...
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Forum: Tools programming
27 Jan 2008, 08:10
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Replies: 25
Views: 4,172
The SCEN structure describes a hierarchy of...
The SCEN structure describes a hierarchy of matrices that need to be multiplied together to form the final matrix for the part. The top matrix in the hierarchy is often a matrix that converts between...
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Forum: SCASM & ASM tweaking
27 Jan 2008, 07:51
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Replies: 2
Views: 1,491
Download bglxml...
Download bglxml (http://www.cpinf.com/downloads/bgl-xml.html) and look at the source.
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Forum: Modeling
23 Jan 2008, 14:53
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Replies: 16
Views: 5,242
Sorry, I should have said "Unfortunately gmax...
Sorry, I should have said "Unfortunately gmax appears to be deliberately crippled to discourage third parties from writing importers and exporters".
For reasons already discussed, un-aninmated...
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Forum: Modeling
23 Jan 2008, 02:11
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Replies: 16
Views: 5,242
Blender's UI is certainly challenging. The...
Blender's UI is certainly challenging. The Blender guys defend it by arguing that once you're familiar with the UI it's amazingly quick and easy to model with. But that's no consolation to people who...
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Forum: 3D Objects General
17 Jan 2008, 13:43
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Replies: 64
Views: 45,220
If you supply the /keep flag to XtoMDL then it...
If you supply the /keep flag to XtoMDL then it generates an XML description of the model. I suspect that the MDL file is in effect a binary encoding of the XML file - the content of the two files...
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Forum: Tools programming
17 Jan 2008, 13:28
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Replies: 5
Views: 3,043
That looks wrong. Enclose the full path of the...
That looks wrong. Enclose the full path of the modeldef file in quotes. eg:
/dict:"C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Modeling SDK\bin\modeldef.xml"
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Forum: 3D Objects General
16 Jan 2008, 09:12
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Replies: 64
Views: 45,220
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Forum: 3D Objects General
15 Jan 2008, 20:34
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Replies: 64
Views: 45,220
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Forum: 3D Objects General
14 Jan 2008, 20:17
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Replies: 64
Views: 45,220
Actually the exporter does save a .x file, and...
Actually the exporter does save a .x file, and then invokes XToMdl on it. I was tempted to write the .MDL file directly (so removing the requirement to have the FSX SDK installed) but I haven't. So...
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Forum: 3D Objects General
13 Jan 2008, 18:03
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Replies: 64
Views: 45,220
Blender <-> FSX MDL
Here are some scripts to import and export FSX MDL models to and from Blender. Basic documentation is included.
The following FSX features are curently not supported:
Animations
Attach Points...
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Forum: 3D Objects General
10 Sep 2007, 21:35
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Replies: 17
Views: 9,880
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Forum: ScruffyDuck Software Tools (Not ADE)
02 Apr 2007, 12:42
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Replies: 8
Views: 1,239
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Forum: BGLComp XML, AFCAD, SceneGenX
16 Mar 2007, 07:09
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Replies: 17
Views: 2,436
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Forum: General chat
08 Mar 2007, 09:19
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Replies: 6
Views: 680
I think that you're confusing copyright and...
I think that you're confusing copyright and trademarks.
The use of copyrighted images on websites (or anywhere else) without permission of the copyright holder can obviously end you up in trouble....
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Forum: Tools programming
19 Feb 2007, 19:03
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Replies: 4
Views: 1,630
The BGL_TRANSFORM_MATRIX (0xAF) opcode and the...
The BGL_TRANSFORM_MATRIX (0xAF) opcode and the FS2004 TRAN section work essentially the same way - they both define a translation, rotation and/or scaling matrix. x is east, y is up, and z is north....
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Forum: Tools programming
29 Jan 2007, 17:45
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Replies: 6
Views: 1,197
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