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Forum: 3D Objects General 27 Jan 2009, 06:17
Replies: 64
Views: 45,220
Posted By Marginal
As you can tell, I haven't been able to find time...

As you can tell, I haven't been able to find time to give these scripts much attention.

My original intention was to create a set of Blender scripts that would import and export MDL files. So the...
Forum: 3D Objects General 17 Apr 2008, 22:01
Replies: 64
Views: 45,220
Posted By Marginal
I'm working on the next version which will import...

I'm working on the next version which will import and export FS9 files, and support attach points and platforms. Maybe about two weeks or so.
Forum: General 09 Feb 2008, 20:35
Replies: 8
Views: 1,764
Posted By Marginal
The RGB data is encoded exactly the same way in...

The RGB data is encoded exactly the same way in DXT1, DXT1a, DXT3 and DXT5. The formats only differ in how they handle alpha. See for example here...
Forum: General 09 Feb 2008, 17:37
Replies: 8
Views: 1,764
Posted By Marginal
DXT1, DXT1a, DXT3 and DXT5 differ only in the...

DXT1, DXT1a, DXT3 and DXT5 differ only in the handling of the alpha channel. RGB data is compressed identically.

I believe that FS2004 supports DXT1, DXT1a and DXT3 compression in a custom...
Forum: General 04 Feb 2008, 16:53
Replies: 16
Views: 6,436
Posted By Marginal
You're missing the file Managed_CrashTree.dll...

You're missing the file Managed_CrashTree.dll which should live in the same folder as XToMdl.exe.

Here's what my gmax plugin folder looks like with SDK SP2:
Directory of C:\Program...
Forum: Modeling 29 Jan 2008, 17:10
Replies: 16
Views: 5,242
Posted By Marginal
Ah. That explains a lot. Thanks.

Ah. That explains a lot. Thanks.
Forum: Tools programming 28 Jan 2008, 07:58
Replies: 25
Views: 4,172
Posted By Marginal
You may be using a different co-ordinate system -...

You may be using a different co-ordinate system - see "Co-ordinate Systems" in the "Modeling File Formats" section of the SDK.

I don't know, but I assume so.
Forum: 3D Objects General 27 Jan 2008, 16:39
Replies: 64
Views: 45,220
Posted By Marginal
I've been ignoring FS9 so far, but this actually...

I've been ignoring FS9 so far, but this actually does seem to work. Some caveats:
- The exporter will complain about not being able to find XToMdl if you don't have the FSX SDK installed. You can...
Forum: Tools programming 27 Jan 2008, 15:41
Replies: 25
Views: 4,172
Posted By Marginal
Right. I don't know what the first entry in...

Right.

I don't know what the first entry in the AMAP table represents. The second entry is an index into the TRAN table of matrices.

"has child"

"next sibling"


So, to take your example,...
Forum: Tools programming 27 Jan 2008, 08:10
Replies: 25
Views: 4,172
Posted By Marginal
The SCEN structure describes a hierarchy of...

The SCEN structure describes a hierarchy of matrices that need to be multiplied together to form the final matrix for the part. The top matrix in the hierarchy is often a matrix that converts between...
Forum: SCASM & ASM tweaking 27 Jan 2008, 07:51
Replies: 2
Views: 1,491
Posted By Marginal
Download bglxml...

Download bglxml (http://www.cpinf.com/downloads/bgl-xml.html) and look at the source.
Forum: Modeling 23 Jan 2008, 14:53
Replies: 16
Views: 5,242
Posted By Marginal
Sorry, I should have said "Unfortunately gmax...

Sorry, I should have said "Unfortunately gmax appears to be deliberately crippled to discourage third parties from writing importers and exporters".

For reasons already discussed, un-aninmated...
Forum: Modeling 23 Jan 2008, 02:11
Replies: 16
Views: 5,242
Posted By Marginal
Blender's UI is certainly challenging. The...

Blender's UI is certainly challenging. The Blender guys defend it by arguing that once you're familiar with the UI it's amazingly quick and easy to model with. But that's no consolation to people who...
Forum: 3D Objects General 17 Jan 2008, 13:43
Replies: 64
Views: 45,220
Posted By Marginal
If you supply the /keep flag to XtoMDL then it...

If you supply the /keep flag to XtoMDL then it generates an XML description of the model. I suspect that the MDL file is in effect a binary encoding of the XML file - the content of the two files...
Forum: Tools programming 17 Jan 2008, 13:28
Replies: 5
Views: 3,043
Posted By Marginal
That looks wrong. Enclose the full path of the...

That looks wrong. Enclose the full path of the modeldef file in quotes. eg:
/dict:"C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\Modeling SDK\bin\modeldef.xml"
Forum: 3D Objects General 16 Jan 2008, 09:12
Replies: 64
Views: 45,220
Posted By Marginal
I hadn't realised that people still needed to use...

I hadn't realised that people still needed to use the FS9 gamepacks with FSX.

I understand that the FSX MDL format doesn't allow you to make ground polygons or BGL tweaks like rotate-to-user, but...
Forum: 3D Objects General 15 Jan 2008, 20:34
Replies: 64
Views: 45,220
Posted By Marginal
I don't think it will work with the original RTM...

I don't think it will work with the original RTM SDK. It may work with the SP1 SDK - I just haven't tried. Why don't you try it and see?

The .x file would be a good choice for FSX (and FS9) - it...
Forum: 3D Objects General 14 Jan 2008, 20:17
Replies: 64
Views: 45,220
Posted By Marginal
Actually the exporter does save a .x file, and...

Actually the exporter does save a .x file, and then invokes XToMdl on it. I was tempted to write the .MDL file directly (so removing the requirement to have the FSX SDK installed) but I haven't. So...
Forum: 3D Objects General 13 Jan 2008, 18:03
Replies: 64
Views: 45,220
Posted By Marginal
Blender <-> FSX MDL

Here are some scripts to import and export FSX MDL models to and from Blender. Basic documentation is included.

The following FSX features are curently not supported:
Animations
Attach Points...
Forum: 3D Objects General 10 Sep 2007, 21:35
Replies: 17
Views: 9,880
Posted By Marginal
That's a little wasteful. It should be sufficient...

That's a little wasteful. It should be sufficient to just skip those Faces which don't have a material assigned to them.

The SketchUp Ruby API is not well documented. Feel free to use code from my...
Forum: ScruffyDuck Software Tools (Not ADE) 02 Apr 2007, 12:42
Replies: 8
Views: 1,239
Posted By Marginal
In new-style BGLs (the kind that BGL2XML reads)...

In new-style BGLs (the kind that BGL2XML reads) to 3 decimal places - ie 1mm.
In old-style BGLs it varies.

If you have access to a compiler you can rebuild BGL2XML - change the line:
...
Forum: BGLComp XML, AFCAD, SceneGenX 16 Mar 2007, 07:09
Replies: 17
Views: 2,436
Posted By Marginal
I don't think that using biasX/biasZ will help,...

I don't think that using biasX/biasZ will help, since biasX/biasZ is converted to lat/lon by bglcomp. Incidentally, FS9 also supports biasX/biasZ.
Forum: General chat 08 Mar 2007, 09:19
Replies: 6
Views: 680
Posted By Marginal
I think that you're confusing copyright and...

I think that you're confusing copyright and trademarks.

The use of copyrighted images on websites (or anywhere else) without permission of the copyright holder can obviously end you up in trouble....
Forum: Tools programming 19 Feb 2007, 19:03
Replies: 4
Views: 1,630
Posted By Marginal
The BGL_TRANSFORM_MATRIX (0xAF) opcode and the...

The BGL_TRANSFORM_MATRIX (0xAF) opcode and the FS2004 TRAN section work essentially the same way - they both define a translation, rotation and/or scaling matrix. x is east, y is up, and z is north....
Forum: Tools programming 29 Jan 2007, 17:45
Replies: 6
Views: 1,197
Posted By Marginal
One approach is to write an installer program...

One approach is to write an installer program that either installs the full scenery or else a crippled version, depending on whether the user supplies a valid key. IIRC SimFlyers...
Showing results 1 to 25 of 41

 
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