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Search: Posts Made By: EddiePa
Forum: ModelConverterX 22 Dec 2007, 03:10
Replies: 4
Views: 1,436
Posted By EddiePa
I agree, Arno, but in both cases (Fs2002 gamepack...

I agree, Arno, but in both cases (Fs2002 gamepack style or pure SCASM code) the main issue with FSX-SP2 is the transparency problem, I hop someone can find some kind of solution to still use this...
Forum: ModelConverterX 20 Dec 2007, 23:49
Replies: 4
Views: 1,436
Posted By EddiePa
Hello, Arno, For me the SCASM Polygons use...

Hello, Arno,

For me the SCASM Polygons use to work better in FSX than the Fs2002 gamepack polygons (Before SP2), so, maybe in the future if you handle transparency within ModelConverterX will be...
Forum: ModelConverterX 20 Dec 2007, 00:40
Replies: 4
Views: 1,436
Posted By EddiePa
Ground SCASM Polys

Hello,

I have some ground polygons compiled with SCASM that use to work very well on FSX, now with SP2, they are still visible but they loose their transparency, I think that the lack of an...
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