• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
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    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. J

    Gmax Switch FS9 and FSX

    How Can I switch between Gmax with FS9 game pack and FSX Gamepack ? I want to complete my scenery for FS9 and at the same time make it for FSX. Thanks,
  2. J

    How to ... Gate alignement ?

    Got it ! Arno, Thanks for your reply ! Of course SEPARATE_PLANE under a different angle is the way to go ! Will start coding. See the end of the tunnel now !
  3. J

    How to ... Gate alignement ?

    Arno, Thanks to this article I was able to make an odometer succesfully at each gate. So the content has been digested and put to good use at it's fulliest extend. In this excellent article you describe how to approach distance based through the SEPARATION_PLANE operand and texture fine...
  4. J

    How to ... Gate alignement ?

    I would like to make an FS9 red/green indicator to ensure proper airplane left/right alignement at the gate.... Wouldl like to do it by writing/tweaking a piece of BGL or Asm code. Any idea how to go about it ? Which OPcode or variable can I use for this purpose ? All my FS coding knowledge...
  5. J

    Shiny Textures

    asm texture section Arno, Thanks for looking into this issue ! asm texture section as follows; templev00_top label BGLCODE texture_riff_start_templev00 label word db 'T','E','X','T' dd texture_riff_end_templev00 - $ - 4 TEXTURE_LIST_BEGIN TEXTURE_DEF...
  6. J

    How to update new mdl file ?

    First, big "Thank You" to Arno for this tool making our life much easier !!! Minor two issue I have is as follows; 1. upgrade mdl. I created a new user library entry successfully. Of course after some time, building up Gmax, etc.., knowledge, you improve, read upgrade your model. How can I...
  7. J

    Shiny Textures

    Sofar no luck ! Bill, Thanks a lot for your replys ! Unfortunately up till now without success. As recommended I tried out the ambient slot. If I apply the same texture, ie temple_t.psd, it can be se seen in the asm file that the night texture isn't there, what can be expected as we are...
  8. J

    Shiny Textures

    Shiny textues mystery Bill Thanks so much, was not aware at all of HasReflectMap mdl parameter requirement. Bottom line, 1. FS9 Texture file is temple_t.bmp DXT3 format with alpha layer. 2. In Gmax same texture is applied to diffuse and specular . 3. Specular level 125 - Glossiness 16...
  9. J

    Shiny Textures

    No shiny roofs ! Tested extensivly the alpha channel suggestion to no avail. Alpha channels makes the roof transparent but not shiny. Can anyone shed some light into this issue making metal roofs shiny ?
  10. J

    Shiny Textures

    I have made a golden stupa in Gmax. In Gmax texture looks shiny OK. FS9 Texture file is temple_t.bmp DXT3 format. In Gmax same texture is applied to diffuse and specular . Specular level 125 - Glossiness 16. Material Name Mtl#1. Changed asm code file 0_0 from TEXTURE_BUILDING to...
  11. J

    FS9 variables listing

    Thanks !!!! That's exactely what I am looking for ! Apoligise should have found it myself on your website ! (Very) Slowly getting into BLG and asm coding, testing out, more often not knowing what I have to look out for ! Your forum is very helpfull to pick up some knowledge ! As one of the...
  12. J

    FS9 variables listing

    I presume that "plane on approach" must have a variable that can be tested. Anyone has a clue what this variable is ? Furthermore is there anywhere a listing available of all FS9 defined and available variables ? Thanks in advance,
  13. J

    How to add night textures ?

    Thanks !!!! I have clicked everywhere a zillion times...but apparently never at the right location! Thanks so much to get me out of this rat hole!!!
  14. J

    How to add night textures ?

    Can you recall and change all gmax objects textures ? Arno, I agree, night textures should be added preferably and directly in Gmax. But that’s where my problem resides and was thinking that this could not be done in Gmax. Example, if I have 3 different objects with 3 different textures, In...
  15. J

    How to add night textures ?

    I almost finished my project and would like to add some night textures. How can I tweak the asm code to get this done ? Thanks.
  16. J

    TaxiwaySign left or right arrows compiler errors

    Resolved ! Thanks to Jim and José issue resolved as follows; For Sign <C6 C C8> Solution label="d&lt;C6 l[C] dC8&gt;" Thank you :wizard:
  17. J

    TaxiwaySign left or right arrows compiler errors

    According to the BGLCompSDK the left taxiway directional arrow are created using, a direction or runway sign component with as attribute, &lt; (less than symbol). So, in xml I use label="d[&< G ]" and get compilation errors ! Same applies for the right sign label="d[ G &>]", can't get it to...
  18. J

    Gmax altitude changes in FS9

    Problem resolved Thanks for all replys. It turns out that, after a couple of exactely with same footprint, Gmax system blue screen crashes. Finally got also sometimes a message that system and file unit settings didn't match ! After reinstallation of Gmax everything worked OK and I could use...
  19. J

    Gmax altitude changes in FS9

    Arno thanks for your reply. 1.Altitude in XML code is 0m <SceneryObject lat="13.6887222786855" lon="100.748826391089" alt="0" pitch="0" bank="0" heading="0" altitudeIsAgl="TRUE" imageComplexity="NORMAL"> 2. It does not happen with a library object. It does happen with a simple centered box...
  20. J

    Gmax altitude changes in FS9

    When I recompile, also previous OK and unchanged, gMax files objects are at high altitude in FS9 !!! All of a sudden, Gmax originated objects, even a simple box I export, are at proper LAT and LON but shows up at very high altitude ( =/- 50 meters ??) regardless of location worldwide :mad...
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