• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. dave hoeffgen

    Why does this happen when I try and bake Ambient Occlusion?

    Have you checked that all the normals of the mesh are facing outside using the face orientation overlay? It might also be caused by stray vertices messing up the normal directions
  2. dave hoeffgen

    Problem with Orbx.

    Maybe it is beacause of the Orbx Central application that always moves the Orbx products to the top of the scenery library. It has a setting where they should be put and it makes sense most of the time to put them below all the other airport addons.
  3. dave hoeffgen

    EGCB - City Airport (Barton Aerodrome, Manchester UK)

    You don't need multiple UVs for it to work. That's what the detail mapping scale is for. You'll just need to make sure the UVs are all aligned horizontally for the detail bricks to show correctly.
  4. dave hoeffgen

    EGCB - City Airport (Barton Aerodrome, Manchester UK)

    You can still apply the tiling brick texture as a detail map as well as the according bump and metallic map. But why would you want to bake AO into your model whaen MSFS2020 renders AO in real time?
  5. dave hoeffgen

    SODE jetways in blender?

    Yes. But there is no jetway script, so you have to do the animations and the descriptions text file manually.
  6. dave hoeffgen

    MSFS Does MSFS2020 use AVX2 on CPUs?

    Thanks Gary.
  7. dave hoeffgen

    MSFS Does MSFS2020 use AVX2 on CPUs?

    I have an i5-3470, which has 4 cores and a 3.2GHz frequency, which can be overclocked up to 3.6 GHz. I compared it to the i5-4460 named as the minimum required one, which is almost identical in terms of general performance, the overclock speed is even less. As mentioned, the 4460 having AVX2 and...
  8. dave hoeffgen

    MSFS Does MSFS2020 use AVX2 on CPUs?

    Hello, Researching MSFS hardware requirements I recently found that my old CPU's specs match the designated minimum one almost exactly, except one thing: Mine does not have AVX2 (Advanced Vector Extensions 2.0) Unwilling to take a chance (MSFS does come with a price after all) I would like to...
  9. dave hoeffgen

    Weird Looking Edge Light.

    How do the two framebuffer blend settings look? If both are set to one you don't need alpha in your textures.
  10. dave hoeffgen

    Methodology for Ground Polygons

    You need to use different layers for your ground polygon: A base layer with a tiled texture One or more layers for ground markings Extra layers for wear and weathering Ambient occlusion overlay etc It's well described here: https://iblueyonder.com/wp-content/uploads/iby_ground_poly_tutorial.pdf
  11. dave hoeffgen

    P3D v5 Blender2P3D/FSX

    Sorry, I could have thought of that earlier :banghead: The specular shader is not compatible with cycles, that's why you end up with a black image. You'll need a different shader, if you mean to only use the diffuse texture slot you should be fine with a diffuse shader for baking. Also you are...
  12. dave hoeffgen

    P3D v5 Blender2P3D/FSX

    Could you show a screenshot of how the node tree and bake setup looks? Also there is this node based baking tool which might make the baking workflow much esier: https://blenderartists.org/t/bake-wrangler-node-based-baking-tool-set/1187732
  13. dave hoeffgen

    P3D v5 Blender2P3D/FSX

    Did you make sure the new texture node is selected in all materials you want to bake from? Also the new UV map does not need to be linked within the node tree but be the active one in the object data panel.
  14. dave hoeffgen

    Can I extrude 2D shapefiles?

    Hello @crushnik , I case you are familiar with Blender, there is an addon called "BlenderOSM" which downloads OpenStreetMap data and generates buildings out of the blueprints right away:
  15. dave hoeffgen

    FSX What file is the default Runway centerline texture in?

    I'm afraid no. Unless you model your own ground polygon taxilines for every airport. But wait, there is a payware tool that automates exactly this: http://www.flightsimtools.com/apwizard/
  16. dave hoeffgen

    FSX What file is the default Runway centerline texture in?

    Texture\taxiway_marks.dds but I don't think that you could make the marked sections look the same. There's a mapping bug that makes a single row of pixels stretch all the way along the taxiline curve.
  17. dave hoeffgen

    UV Unwrap outside UV canvas

    Are you using a material node tree generated by the Blender2P3D/FSX toolset? it flips the texture mapping vertically (for dds only in the newest version), that's what it looks like. If that's the case I recommend to make sure you are using the most recent version of the toolset and use a non...
  18. dave hoeffgen

    TEXTURES DIVISION

    This wiki article has been around for a while: https://www.fsdeveloper.com/wiki/index.php?title=Gmax_ground_poly:_How_to_eliminate_lines_between_each_polygon
  19. dave hoeffgen

    DDS parameters in GIMP

    You can still play with the Filter settings. Some of them give better results than default.
  20. dave hoeffgen

    Blender Shading issues when exporting the model

    are the edges of these holes marked sharp? You could aswell just tick "edge angle" in the modifier.
Top