• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. M

    Edit Package window not opening

    Ok, managed to get it done, but not the way indicated in the SDK. In this case, it was to click "Open Project", which makes the "Project Editor" appear. In there, clicked "mycompany_simple_aircraft", and then without anything else appearing clicked "Inspector". Then the project info appeared in...
  2. M

    Edit Package window not opening

    Been trying to go through the SimpleAircraftProject through the SDK, and in Dev Mode can open the project with the Project Editor. The 'my-company-simple-aircraft' project does appear, but when clicked on the Edit Package window doesn't show up (even after waiting for a while). A double click...
  3. M

    3DS Max material error

    Yes, I'm getting it, too. In another thread, someone resolved it they said by using a DX12 graphics card, but that hasn't helped here.
  4. M

    MSFS SDK ON 3DS 2018 Issue (solved)

    I have a dx12 graphics card (GTX 1080) and still get the same result. Are other people getting these errors?
  5. M

    MSFS Can MSFS2020 run FSX planes?

    I've tried packaging the DA92 also, but when running the Babylon exporter there's an error about the Output folder not existing. May I ask what you used?
  6. M

    MSFS Can MSFS2020 run FSX planes?

    I had heard that as well, but would you happen to know exactly where they are dragged and dropped? And how does that work with the gauge, effects files, etc?
  7. M

    MSFS Blender to MSFS Exporter on day one?

    Thank you! Great news!
  8. M

    MSFS -Everything you know about upcoming Flight Sim from Microsoft-

    Same here. Many thanks to all, really appreciate people going out of their way having the info or links posted here.
  9. M

    Unusable fuel

    For a while now I've been using the external fuel tank variable to simulate the dropping of an object, by setting the unuseable fuel quantity to just under the usable, so that the droppable object retains its weight and the aircraft reacts to the weight loss. This seemed to work well. However...
  10. M

    3 Position Switch Help

    Manfred, the gauge works perfectly. Thank you! :)
  11. M

    3 Position Switch Help

    Thou art all knowing, sir. :)
  12. M

    3 Position Switch Help

    Well, that's interesting And thanks, everybody. The original gauge was written quite a few years ago by someone for a project of mine, and as mentioned, with L:vars (and minus the need for K:vars) it works just fine and so I never questioned it. XML must be smart enough to ignore a lot of...
  13. M

    3 Position Switch Help

    Many thanks. This spread out structure works just fine with the L:vars, but I'll tighten it up and see what happens. Will also go through it again to see about those { }. Might even see if I can find a different way of writing this - XML definitely not my strong suite....
  14. M

    3 Position Switch Help

    Hi there. While I've been relatively successful with 3 position switches using L:vars, I just can't get the following A:vars switch to work. Can anyone help? Thanks! <PartInfo> <Name>Start_Eng12</Name> <AnimLength>50</AnimLength> <Animation> <Parameter>...
  15. M

    FSXA Boost/Supercharger needle behaviour.

    That absolutely did the trick. Many thanks! :)
  16. M

    FSXA Boost/Supercharger needle behaviour.

    I'm wondering if someone can help. 2D gauge code to immitate high and low blower/supercharger settings that works perfectly with a single engine, when combined to work on four engines via a single lever, causes the needles in all four boost gauges to vibrate and swing back and forth. The MP does...
  17. M

    FSXA Droppable Object Animation

    Many thanks. However, no change in the outcome. Incidentally, I did a little set of three gauges the night the drop gauge was made, and forgot to capitalize the L on the 'lag' of all, but the other two work, if that's any use. And have been using units on K: vars for years, and never knew they...
  18. M

    FSXA Droppable Object Animation

    Just wondering if anyone has an idea of why this code doesn't work? When using the Shift+D command to drop things, I wanted to add some animation to the aircraft at the same time, eg. doors opening. However, when pushing the button using this code, the object drops successfully, but there is no...
  19. M

    FSXA ADF2 Radial

    Thanks Bjoern, that was it. Interesting that ADF1 will take the other format, no problem. Always learning. :)
  20. M

    FSXA ADF2 Radial

    I've been trying to get a 3D ADF2 needle to work in the VC, but no luck. The identical code (but for ADF1, obviously) is working just fine, and so I'm at a bit of a loss to know where the problem is. 1. The aircraft.cfg [Radios] section is correctly set up for two ADF 2. The needle has been...
Top