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Search results

  1. StORM48

    Easier texturing plugin for SU (Unwrap and flatten faces)

    I forgot to add few words about my (short) expirience with this tool. As the plugin uses some kind of random unwrap mechanics, sometimes it can produce major headaches with unwraping mostly unusable results. The solution is rather simple - select as less as possible faces at the same time...
  2. StORM48

    Easier texturing plugin for SU (Unwrap and flatten faces)

    I didn't find proper thread about this, so I wanted to share with all of you who like to do the modelling with SketchUp. While investigating the easiest workflow for texturing my 3D models, I have found this tool, available for free: Unwrap and Flatten Faces Essentially, it works in the way...
  3. StORM48

    FSXA Ground poly wizard coordinates capture?

    Hi Arno, thanx for the reply! :) Yes, indeed - one should know coordinates prior to creating anything, and I do, but not so precise, so I must to follow trial and error technique to achive the right position among the other scenery objects. Sometimes I find it hard to fit in present scenery...
  4. StORM48

    FSXA Ground poly wizard coordinates capture?

    Hi! It was a long time ago when I worked on sceneries, so I`d like to get back into it again. :) I was experimenting with new tools & features developed in the meantime (many thanks to Arno, Jon and many other good guys here!), most of described techniques worked like a charm (after I do my...
  5. StORM48

    FSDS to gmax?

    Although I've searched the forum, I haven't found the solution to convert FSDS created object into gmax by exporting it to something loadable by Gmax. I've read about some FSDS plugin named CVA_Export.tpi which can be used to export as DXF (allowing the Gmax to import it as well with few...
  6. StORM48

    FSXA GMax & FSX self illumination issue

    I agree - It also worked for me, at least until few days ago. :( I'm going to investigate this issue little further. Best regards, Dragan
  7. StORM48

    FSXA GMax & FSX self illumination issue

    Just to inform you all - I'm now almost completly sure that imported 3DS object made the whole problem. I repeated the modelling process few times, using Gmax only, without any of the previously mentioned issues. In other words - it works by the book. The only difference is the fact...
  8. StORM48

    FSXA GMax & FSX self illumination issue

    Strange... :confused: @ALain152 I suspected that it will work properly for someone. I just can't explain that. Do you use SP2 or Acceleration expansion? Thanks! @Misho Thanks for the interesting advice about the material slots. I'll surely give it a try. For now, I noticed that If...
  9. StORM48

    FSXA GMax & FSX self illumination issue

    I'm getting crazy these days. I didn't want to bother you with the many times repeated question, but - I've hit the wall, obviously. :( FSX Acceleration, setup by the book. Here's the problem: I've made a simple object in gmax, did all the steps for texturing as it meant to be done, got...
  10. StORM48

    ICAO rename technique... again

    Thanks Tom! It's very helpful! :) Best regards, Dragan
  11. StORM48

    ICAO rename technique... again

    I've read all the threads related to this article, but with no success in acheiving what I'm tend to. :( The problem is next: default FSX scenery in Serbia includes Sjenica airport named Z27U, which have never been a real ICAO for that airport (I don't know the source of that weird ID?). I...
  12. StORM48

    GDI+ Gauges - Running Multiple External Monitors w/ Multiple Cards

    I don't know if this helps a bit, but I'm running FSX with two 22" monitors in dual view mode (WinXP SP2, Nvidia gfx) and it works perfectly. Performance drop of few frames can be noticed, but nothing more than that. In FSX, dual view mode works in both 2D or 3D cockpit. You're expected to...
  13. StORM48

    Graphical Client for SDE

    No problem! ;) I'll make another logotype these days... :D With pleasure (as I don't have enough programming knowledge to help you in this project, graphic design is the least I can and know). Regards, Dragan
  14. StORM48

    Graphical Client for SDE

    Let me take a shot... :p AFx Editor I had some spare time to experiment with this suggestion, so... Hope you'll like it! :D Best regards and keep the blue side up! Dragan
  15. StORM48

    Texturing more detailed object problem

    I'm speechless! :) Thanks to all! Thank you very much! Now is the worktime! I'll try to get back with some freeware libraries. Dragan Stanojevic
  16. StORM48

    Texturing more detailed object problem

    Thank you very much (both of you) for fast answer. I assumed that I am in totally wrong direction. :( I know for the double faces and it isn't issue, cause the trash can (and other similar object, non of them designed by me) is the part of scene accidentaly. It will be replaced by better...
  17. StORM48

    Texturing more detailed object problem

    Hello, At first, I had difficulties to apply any texture to the objects at all. Now, when I learned that, I figured out that my modeling method is totally wrong, regarding the simplicity of texturing. What is all about? I do my objects in SketchUp tool, which I found very intuitive and...
  18. StORM48

    Ideas for a new scenery design tool

    I got to say - I agree with the ONE-TOOL-FOR-ALL concept and there is the way to hide dangerous options as well. As the developers of other apps do, you can embed a sort of "user qualification" at the OPTIONS window, where you can say: OPT1 - Begginer user (only basic options allowed) OPT2...
  19. StORM48

    My wishlist for AFCADX

    Greetings to all and sorry for interupting! :) As you can see, I'm new guy here (and in the scenery design as well). I just want to say that I really admire your work and that I'm really sorry cause I cannot help you with the tools developement (as I am not coder). However, in very...
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