• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Search results

  1. E

    SimConnect_RequestSystemState() Wrong value

    Hi (sorry in advance for my bad english), I'm trying to get the flying state value toward the SimConnect_RequestSystemState() funtion. The funtion doesn't return any error, but the value of the flying state is always 0 no matter what, even when I'm currently flying. This is the code ...
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    using SimConnect_GetNextDispatch() to get received data

    Thanks for your replie Kabekew, I think that it helped me a lot. It's a bit hairy to me, but I think I understood. Instead of doing a=c (where &a is the incoming data, and &c is the final place where we want to put this data), we are obliged to do a=b b=z z=x and finaly x=c ahah. I don't know if...
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    [TO DELETE] Using SimConnect_RequestSystemState()

    Hi, (sorry in advance for my english) I'm trying to get the data according to the flying simulation state : "If 1 is returned, the user is in control of the aircraft (he's playing), if 0 is returned, the user is navigating the UI (he's not playing)." According to this very complete source ...
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    using SimConnect_GetNextDispatch() to get received data

    Hi, (Sorry for my english in advance) I have a little issue with retrieving some FSX variables. I have a c++ project where I would like to retrieve some variables accorded to the user's aircraft currently playing, such as the speed/acceleration - longitude/latitude/altitude - pitch/roll/heading...
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    FSX creating/initializing mission with SimConnect

    Hi Meows, Thanks for your reply, and sorry for my bad english. I try my best. Maybe I didn't understand your answer, but I think you didn't understand my question. The point is : I want to create a mission WITHOUT any FSX mouse-controlled interface. I want to know if I can use SimConnect...
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    FSX creating/initializing mission with SimConnect

    Hi, I was going to buy the fsx gold pack (deluxe + acceleration), and I need to create (and converse with) a mission without using any fsx interface but SimConnect (or DOS, in worst case). I've seen a lot of good possible things with SimConnect, and it looks powerful, but I've never seen a...
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    FSX [FOR DELETE] creating/initialize mission with SimConnect

    Hi, I was going to buy the fsx gold pack (deluxe + acceleration), and I need to create (and converse with) a mission without using any fsx interface but SimConnect (or DOS, in worst case). I've seen a lot of good possible things with SimConnect, and it looks powerful, but I've never seen a...
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