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Search results

  1. H

    FSXA MDL Tweaker II error

    Found it! There's an option in Whisplacer "No Shadow" - silly of me... Geoff
  2. H

    FSXA MDL Tweaker II error

    Arno, they are FSX MDL files - I think I remember now that MDL Tweaker doesn't work with these XML types! I tried placing the <NoShadow/> statement in the XML file but I can't figure where to put it, the SDK doesn't seem to show an example? I tried many different places but it fails to...
  3. H

    FSXA MDL Tweaker II error

    Hi all, I have very many .MDL files that I created with Gmax - all compile properly with BGLC and all work fine in FSXA. I wanted to try and use MDL Tweaker II (the latest install 2.0.0.266 to remove the shadows from an object. The program launches correctly but I get a message for all...
  4. H

    Google Earth and SBuilderX

    Just read this entire post, I have made probably hundreds of modification to FS2002, FS9 and FSX airports (and other scenery) in many parts of the world - but mostly the UK and USA west coast. SBuilderX is very, very good - thanks Luis! For large airports in populated areas the FS runways...
  5. H

    Turn to wind and rotation

    Thanks Arno - I will give it a try I have the 2004 gamepack. Don't hold your breath - but if it works I may upload it. Geoff
  6. H

    Turn to wind and rotation

    Before I start I would just like to know if this is possible in FSX acceleration. I have a rather pleasing windmill and after several hours of reading various posts on animation the sails do rotate quite nicely. The windmill happens to be located quite close to an airstrip that I have been...
  7. H

    castle

    I found Caernafon castle for fs2004 it works OK in FSX - i Think I just used caernafon.bgl. In fact if you just look for castles in FS2004 scenery quite few show up... not many for FSX though.
  8. H

    Moving Vehicles

    Thats an idea, is there any performance issue with a continuosly running mission? I guess a trigger could be set so that the bus started its rounds only when you were close to the airport? I will investigate...
  9. H

    Moving Vehicles

    Yes I wondered if I could find the texture file for the default bus in the moving traffic and replace it with my own, its not the best solution and I am still hunting for the textures that FSX uses for the moving ground vehicles?
  10. H

    Moving Vehicles

    It seems that you cannot use the Object Placement tool to create custom moving ground vehicles, looking around at other posts it seems these will only appear in Missions. So I am wondering how to go about this, I recall that there was an application (back in FS2002?)where you actually drive a...
  11. H

    Traffic on bridges - FSX Acceleration

    So, having mastered (nearly) the art of landing on an aircraft carrier, I was enjoying the view as I sailed under the Golden Gate bridge when I realized that the cars which crawl sadly across the water UNDER the bridge (these are the excellent FS9 Bay Area Bridges from Mike Mahat)were actually...
  12. H

    FSX - Seaplane Base

    OK I fixed that part of the problem. I made the whole of Lake Union be the correct height (14ft) with a flatten poly. Now the parking spots and taxiways align with the lake surface. Next problem: the AI aircraft appear at the correct time but then disappear! Of course push-back doesn't...
  13. H

    FSX - Seaplane Base

    I am making an improved version of Kenmore's base on Lake Union in Seattle. Everything was going well until I attempted to put some parking spots (GA dock) and taxi links in place using AFX. Then I discovered that the official altitude for this airport is 14ft, but in fact when an aircraft is...
  14. H

    Understanding Time Zone

    OK Don, I was looking at the times in the text edit window and expecting to see the time zone adjustment there, but the adjustment is made at compile time - thats OK. I will give this a try. Many thanks
  15. H

    Understanding Time Zone

    I am quite new to this although I used TTools in FS2004 somewhile back, I always had difficulty figuring out the time correctly, so I was pleased to see that there is Time Zone drop down. But I am having some problems understanding what this actually does. My local airport is KMRY which is UTC...
  16. H

    Changing the Push Back turn radius

    The turn radius that you get by pressing either <1> or <2> while pushing back is rather large for just about every airport I have visited. Is it possible to change it? Geoff
  17. H

    Bright lights

    1. There is a type of light that is visible over very long distances in FSX; its used in the flashing runway end lights - but I can't find that FX file anywhere. 2. Having at least achieved an improvement in the flashing white obstruction light I am puzzled to find that although I can easily...
  18. H

    Slighty better people

    Having figured out the rotate to user problem (thanks to Arno and toprob) I thought I would try and improve the appearance of my "flat" people in FSX SP2. Nothing can be done about the texture transparency so I thought I would try simply "drawing" around the textures in Gmax to generate a plane...
  19. H

    Rotate to user

    Haha! Thanks guys - got it! In the Gmax "Front" window you have to be looking at the BACK of the polygon, with the texture on the other side. The "Y" axis points away from you. Like you say not obvious... Geoff
  20. H

    Rotate to user

    I am trying to make some people that rotate to the user. There is a lot of information about this in various threads and reading them it seemed that this not possible with FSX SP2. I was about to give up when I found that Arno has somehow solved the problem, I downloaded ag_people_lib.zip and...
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