Originally Posted by arno
May I ask why you decided to go for direct MDL export? I think the preferred way is to write the X file and let XtoMDL make the MDL file. This is also easier as XtoMDL can do a lot of optimizations for you.
Not to mention that by doing so, one could not use MakeMDL.parts.xml file (for FS9), or the modeldef.xml file (for FSX)...
...without which NO
animations would be possible for FSX models...
3d Modeler Max/GMax
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