Originally Posted by arno
In my opinion the copyright trouble when somebody can actually edit my model, is a lot bigger than when they just use the texture or MDL file as is.
But this is indeed a tricky point, maybe it would be a good idea to start a separate discussion about this topic.
I have been thinking about other import option that would "prove" the user actually has the source. For FS2004 MDL files you can think of importing the ASM files (I haven't seen MDL decompilers yet). Unfortunately for FSX I did not find something that could be imported and only made if you have the sources.
understand the copyright concerns but what about a special object that must be merged by the author e.g. in Gmax or FSDS and which will be compiled together with the object itself. This could be used in the MDL-file for the provement, that you own the source file?