Originally Posted by jdberg
Hope you donīt ignore FS9, because with the limited features of the FSX-MDL-Format we will need the FS9-objects for a longer time we planned before FSX came out.
I hadn't realised that people still needed to use the FS9 gamepacks with FSX.
I understand that the FSX MDL format doesn't allow you to make ground polygons or BGL tweaks like rotate-to-user, but I had thought that people were using the FS2002 gamepack or ASM for the former, and that the latter doesn't work so well in FSX because of problems with transparent textures. Please forgive my ignorance - what am I missing?
As you can tell, I'm reluctant to put a lot of work in to import/export the FS9 format if there's not a solid reason to keep using it.