Originally Posted by Marginal
I hadn't realised that people still needed to use the FS9 gamepacks with FSX.
I understand that the FSX MDL format doesn't allow you to make ground polygons or BGL tweaks like rotate-to-user, but I had thought that people were using the FS2002 gamepack or ASM for the former, and that the latter doesn't work so well in FSX because of problems with transparent textures. Please forgive my ignorance - what am I missing?
As you can tell, I'm reluctant to put a lot of work in to import/export the FS9 format if there's not a solid reason to keep using it.
that is the way I see the things actually and yes it is a tricky situation at the moment and for the next time until FS11 is out. An import for FS9 is not necessary in my eyes because if I have the source file in Gmax or FSDS I could also use the FSX exporter for that case. If you want to import the object in blender, one way for importing would be enough I think. The exporter would be needed for two cases:
- Scenery for FS9
- Scenery for FSX but with an object that has to be tweaked