Originally Posted by jdberg
Hope you donīt ignore FS9, because with the limited features of the FSX-MDL-Format we will need the FS9-objects for a longer time we planned before FSX came out.
I would and really would like to switch to blender in the near future but only with an FS9 exporter available. Otherwise I would stay with Gmax until we know what happens with FS11.
I got some feedback from people using my ModelConverterX tool, that the FSX X file output did also compile fine with the FS2004 MakeMDL. So for "simple" scenery objects the same X file might work in both.
For animations and aircraft I guess it might not though