Right, hopefully this'll make sense! Making a working carrier is actually fairly simple (it has to be or I'd have given up). I had to read around the SDK a bit to figure it out, but once you're used to the style of writing it kind of makes sense!!
Firstly make sure you've got all the SDK installed in the right order, ie, RTM, SP1, Accel/SP2, otherwise it's all a bit pointless!
Next make your carrier, I had one I made earlier which is probably why I had the spare time to figure the rest of this out. You need to make a landing platform which'll be a copy of, or a mesh very similar to, the actual deck (the landing platform won't be visible so it looks very strange if you don't do this). Use the Attach Point tool to make it a Platform, I tend to use steel plate but feel free to experiment especially if you're making a wooden decked carrier.
I'll use the arrestor wires as an example, but the cats follow the same procedure.
Place a small object at each end of each wire, I used cubes initially, although you can probably get away with a single poly plane it doesn't really matter.
Then use the attach point tool to add an empty attach point with the right tag in, i.e. cable_1_1. Select the right object and then click <Attach to selected geometry>.
As far as I can tell because it was a late addition to the SDK the numbering gets messed up due to the auto increment thingy so you'll have to edit the details by hand. So select Edit>Object Properties and then the user defined tab.
In here make sure the code makes sense. I.e. it should say
FSXML = <?xml version="1.0" encoding="ISO-8859-1" ?> <FSMakeMdlData version="9.0"> <Attachpoint name="attachpt_cable_4_2"> </Attachpoint> </FSMakeMdlData>
A common mistake is it saying name="attachpt_attachpt_cable_4_2".
Numbering wires the first number is the wire (1 to 4) and the second is the end so 1 for one end, 2 for the other.
Catapults are essentially the same except it's attachpt_catapult_start_n and attachpt_catapult_end_n. Where n is the number of the catapult. For some reason I've only managed to get one catapult to work, I'm still working on it!
Next export your model and test it in FSX, bear in mind if you've spent as long on your model as I did your landings probably won't be that good to start with so it may just be that you're not catching the wires!
All the above was done in 3d studio, however as I understand it, it should work in gmax too.
Any questions I'll try and help, in the meantime I'll be trying to figure out why the compass disc in my Wyvern has disappeared...