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| gPoly Use this forum to discuss the gPoly tool |
| View Poll Results: What is your preferred workflow when making ground polygons? | |||
| Model them in GMax, export as MDL object, post-process in a tool to a ground polygon BGL. |
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29 | 47.54% |
| Draw them in a specialized tool for ground polygons, that will export directly to a usable BGL file. |
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29 | 47.54% |
| Other, please specify... |
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3 | 4.92% |
| Voters: 61. You may not vote on this poll | |||
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#1
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Ground polygon preferred workflow?
In my attempt to get clear what the user needs for a new ground polygon tool are, I would like to ask you which of the options specified in the poll is your preferred workflow when making ground polygons?
And if you would like to explain your vote or give extra details, please do so!
__________________
Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper Administrator | Former Microsoft FS MVP
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#2
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withdrawn...
Last edited by TB111; 08 Oct 2009 at 09:57. |
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#3
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Hi,
Let me check if I understood you correctly. Basically you are saying that you don't want an additional tool and are happy with using GMax and the current ways to export (including the manual tweaking).
__________________
Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper Administrator | Former Microsoft FS MVP
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#4
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withdrawn...
Last edited by TB111; 08 Oct 2009 at 09:57. |
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#5
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Hi,
I am not interested in what the workflow is that you are dreaming of . I know that for most people this is the current workflow, but that is what I would like to change.
__________________
Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper Administrator | Former Microsoft FS MVP
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#6
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One thing which always strikes me when I'm making FS2002-style ground polys is that GMAX is certainly not the tool to do so. Placing a background image is overly-complex (good tools for 3D models, but an overkill for ground textures), and there are no simple ways to set the scale -- even with careful measurements I normally need to tweak the size of my planes, and the rotation is a nightmare...
So a new tool which simply addresses the issues of placing ground polys would be great. A background image from a GeoTIFF would be ideal, as this would automatically set the scale correctly. A poly drawing tool which automatically determines the optimal 'cut' would be very useful too.
__________________
Godzone Virtual Flight, home of the 'Windowlight' scenery design tutorials. www.windowlight.co.nz |
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