FSDeveloper Community

Go Back   FSDeveloper Community > Other > Archive > gPoly

gPoly Use this forum to discuss the gPoly tool

View Poll Results: What is your preferred workflow when making ground polygons?
Model them in GMax, export as MDL object, post-process in a tool to a ground polygon BGL. 29 47.54%
Draw them in a specialized tool for ground polygons, that will export directly to a usable BGL file. 29 47.54%
Other, please specify... 3 4.92%
Voters: 61. You may not vote on this poll

 
 
Thread Tools Display Modes
  #1  
Old 03 Oct 2009, 03:41
arno's Avatar
arno arno is offline
  netherlands
Location: Amsterdam
Join Date: May 2004
Posts: 18,934
Send a message via Skype™ to arno
Ground polygon preferred workflow?

In my attempt to get clear what the user needs for a new ground polygon tool are, I would like to ask you which of the options specified in the poll is your preferred workflow when making ground polygons?

And if you would like to explain your vote or give extra details, please do so!
__________________
Arno
If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper Administrator | Former Microsoft FS MVP
Quick links: My tools | Wiki | Download center | Blog
  #2  
Old 05 Oct 2009, 17:31
TB111 TB111 is offline
  us-michigan
Join Date: Sep 2009
Posts: 50
withdrawn...

Last edited by TB111; 08 Oct 2009 at 09:57.
  #3  
Old 07 Oct 2009, 14:36
arno's Avatar
arno arno is offline
  netherlands
Location: Amsterdam
Join Date: May 2004
Posts: 18,934
Send a message via Skype™ to arno
Hi,

Quote:
Originally Posted by TB111 View Post
I prefer Gmax because I can create ground polygons, then add buildings, road layers, telephone poles, and night effects. Then export bgls through fs2002 packing similar items together and ones that need special asm tweaks.
Let me check if I understood you correctly. Basically you are saying that you don't want an additional tool and are happy with using GMax and the current ways to export (including the manual tweaking).
__________________
Arno
If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper Administrator | Former Microsoft FS MVP
Quick links: My tools | Wiki | Download center | Blog
  #4  
Old 07 Oct 2009, 15:24
TB111 TB111 is offline
  us-michigan
Join Date: Sep 2009
Posts: 50
withdrawn...

Last edited by TB111; 08 Oct 2009 at 09:57.
  #5  
Old 07 Oct 2009, 16:14
arno's Avatar
arno arno is offline
  netherlands
Location: Amsterdam
Join Date: May 2004
Posts: 18,934
Send a message via Skype™ to arno
Hi,

I am not interested in what the workflow is that you are dreaming of . I know that for most people this is the current workflow, but that is what I would like to change.
__________________
Arno
If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done.

FSDeveloper Administrator | Former Microsoft FS MVP
Quick links: My tools | Wiki | Download center | Blog
  #6  
Old 07 Oct 2009, 18:52
toprob toprob is offline
 
Join Date: Jun 2004
Posts: 568
One thing which always strikes me when I'm making FS2002-style ground polys is that GMAX is certainly not the tool to do so. Placing a background image is overly-complex (good tools for 3D models, but an overkill for ground textures), and there are no simple ways to set the scale -- even with careful measurements I normally need to tweak the size of my planes, and the rotation is a nightmare...
So a new tool which simply addresses the issues of placing ground polys would be great. A background image from a GeoTIFF would be ideal, as this would automatically set the scale correctly.
A poly drawing tool which automatically determines the optimal 'cut' would be very useful too.
__________________
Godzone Virtual Flight, home of the 'Windowlight' scenery design tutorials.
www.windowlight.co.nz
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Ground polygon join grid lines shez GMax and 3DS Max 7 17 Apr 2008 21:02
Ground polygon (newbie) albertoapd GMax and 3DS Max 8 22 Sep 2007 13:24
Ground Polygon - problem Windows_98 SCASM & ASM tweaking 8 06 Jun 2007 16:19
Preferred layer for ground polys? acbent GMax and 3DS Max 11 26 Jul 2006 10:18
Problems with gmax-made ground scenery MiKu GMax and 3DS Max 4 01 Jul 2005 14:30


All times are GMT -4. The time now is 06:51.

Kirsch designed by Andrew & Austin


Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.