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my DC-8 Project
I will consider this to be my thread of updates. I was working on a DC-8 nose made out of splines but last night I made a fascinating discovery. I found high resolution 3 views for the very aircraft I am making, whoohoo!! I'm working in GIMP now rotating and adjusting them to get the views in to gmax.
I was working using photographs but this proved to be difficult, now I have the actual 3 views, now it should be easier and I should make progress quickly.
Check here for updates.
Last edited by Mr.FaosFX; 05 Nov 2011 at 02:12.
Not much to show but this is how things turned out after spline madness all night long.
The tail and elevons are not final, I'm just throwing them in there to start to
give it some character and help to shape it up, I made delete and remodel them from scratch at any given point.
The fuselage needs a few tweaks, mainly at the rear.
The nose will undergo major work when I get some sleep today. I will bring in my spline work and integrate it into this design, shaping the windows and the nose as I go.
Here is a preview of the nose work.
Again, none of this is final, and this work will simply serve as a guide to shape the nose on the gmax file with the 3 views. I could spend a long time
on the nose before I say, yup ... I've got it.
Going to sleep now, tired!!
This is just amazing work. Il be glad to test this baby out on my sim when its ready. Whats your outlook as in complexity for this aircraft Cause if you need help making repaints All though I know your are more then good at this. I can help you with some of the repaints and even the texture kit. Let me know Il show you my past texturing work.
Here is a 747 I repainted in ATI livery >>> http://flightsim.com/zview.php?cm=vi...re1.png&idx=65
I welcome any help.
As for the complexity, hmmm...I plan to add a stairway truck that leads up to the front left door shift+e for the door and then shift+e+2 for the stair way truck, opening engine doors also
I guess but no more than this. Now as for the liveries, the first repaint I will make is definitely ATI, you can do some of the others or we can share them I guess? There are quite a number of
liveries for it but the designs are light.
Oh I almost forgot, I will making a fully detailed VC for it as well so I plan to release it with a heluva load of liveries, I guess if some of us
team up we can make lots of em, I want to release a full working package and I also plan to make every variant of the DC-8 I have all
the documentation for the different types and their differences........and all this will be free but I must say release is I cannot say maybe
during the summer of 2012 but this is yanking the chain it could be longer it could be less.
Now to bed!! ZZZzzz...
Last edited by Mr.FaosFX; 02 Sep 2011 at 09:42.
This thread might be better off in the Showroom...
Well, once you're done with the -6x series, I'd like the source files for -7x series conversion.
Björn K. - 10²² polies, 5000 materials, 70000 drawcalls
FSX: Dornier 328 (FSX), Convair 580 (FSX conversion)
FS9: Boeing 737-200 (FS9)
I cant help noticing that we have a lot in common only that you have a lot more modeling expierience then me. I liked you ATI repaint very nice and well painted. I can tell everything is done by hand.
Il PM you with links to my work and il add my skype in there so we can chat more often. It is truly a pleasure to meet you. I must bow then in honor to your work.
First Flight (DC-8-10) 30 May 1958
(DC-8-71) April 1982
(DC-8-72) 5 December 1981
(DC-8-73) 4 March 1982
September 1959 (with Delta Air Lines and United Airlines)
CREW: three flight crew: pilot, co-pilot, flight engineer
PASSENGERS: (DC-8-10) 179
Wing Root DSMA-277/-280
Length (DC-8-10) 150.50 ft (45.90 m)
(DC-8-62) 157.42 ft (47.97 m)
(DC-8-63) 187.42 ft (57.12 m)
Wingspan (DC-8-10) 148.42 ft (45.24 m)
(DC-8-62) 154.42 ft (47.07 m)
Height 42.42 ft (12.93 m)
Wing Area 2,927 ft² (271.92 m²)
Empty (DC-8-63) 153,750 lb (69,740 kg)
(DC-8-73) 166,500 lb (75,500 kg)
Normal Takeoff unknown
Max Takeoff (DC-8-63) 350,000 lb (158,760 kg)
(DC-8-73) 355,000 lb (161,025 kg)
Fuel Capacity internal: unknown
external: not applicable
(DC-8-10) 34,360 lb (15,585 kg)
(DC-8-63F/CF) 116,000 lb (52.615 kg)
(DC-8-73) 105,820 lb (48,000 kg)
Powerplant (DC-8-10) four Pratt & Whitney JT3C-6 turbojets
(DC-8-30) four Pratt & Whitney JT4A-9 turbojets
(DC-8-40) four Rolls-Royce Conway 509 turbofans
(DC-8-63) four Pratt & Whitney JT3D-7 turbofans
(DC-8-73) four General Electric/SNECMA CFM56-2-C1 turbofans
Thrust (DC-8-10) 54,000 lb (240.21 kN)
(DC-8-30) 67,200 lb (298.93 kN)
(DC-8-40) 70,000 lb (311.39 kN)
(DC-8-63) 76,000 lb (338.08 kN)
(DC-8-73) 88,000 lb (391.46 kN)
Max Level Speed at altitude: 600 mph (965 km/h)
at sea level: unknown
cruise speed: 525 mph (840 km/h)
Initial Climb Rate unknown
Service Ceiling unknown
Range (DC-8-10) 4,160 nm (7,710 km)
(DC-8-63) 3,905 nm (7,240 km)
(DC-8-73) 4,830 nm (8,950 km)
DC-8 Series 10 Initial production model; 2 built
DC-8 Series 20 Similar to Series 10 but with more powerful engines for operation in hot or high-altitude conditions; 49 built
DC-8 Series 30 Long-range model and first designed for intercontinental operations; 52 built
DC-8 Series 40 Similar to Series 30 but equipped with more powerful Rolls-Royce engines; 29 built
DC-8 Series 50 Improved model with more powerful engines and revised cabin layout allowing 10 additional passengers to be seated, also featured new wing leading edge that reduced drag improving speed and range; 162 built
DC-8AF Jet Traders Freighter model of Series 50
DC-8CF Jet Traders Convertible cargo/passenger model of Series 50
DC-8 Super 60 Generic designation for three new models described below, all three available in passenger only (DC-8-6_), cargo only (DC-8-6_F), or combination cargo/passenger (DC-8-6_CF) variants; 262 built
DC-8 Super 61 Enlarged model with extended fuselage for up to 259 passengers
DC-8 Super 62 Long-range model with lengthened fuselage for greater fuel capacity but still carrying 189 passengers, also featured larger wingspan
DC-8 Super 63 Final production model combining enlarged fuselage of the Super 61 with new wing and other aerodynamic improvements of the Super 62
DC-8 Super 71 Super 61 airframes equipped with new more fuel efficient GE/SNECMA turbofans allowing much improved range and meeting noise regulations
DC-8 Super 72 Super 62 airframes equipped with new engines
DC-8 Super 73 Super 63 airframes equipped with new engines
EC-24 Former United Airlines DC-8-54F modified to simulate enemy communications and control systems and used by the US Navy; 1 converted
Civil Absa Cargo
Aero del Peru
Aeronaves del Peru
Aer Turas Teoranta
African Air Charter
African International Airways
Agro Air International
Air Cargo Spain
Air Gabon Cargo
Air New Zealand
Air Outre Mer (AOM)
Air Transport International (ATI)
American Jet Industries
Apisa Air Cargo
Burlington Air Express
Cam Air International
Capitol Air International
Conner Air Lines
Continental Cargo Airlines
Contract Cargo Airlines
Cougar Air Cargo International
Delta Air Lines
Emery Worldwide Airlines
Evergreen International Airlines
Florida West International Airlines
Flying Tiger Line
Fuerza Aerea del Peru
IAS Cargo Airlines
Interamericana de Aviacion
Japan Air Lines
Kalitta American International
Kitty Hawk International
KLM - Royal Dutch Airlines
Liberia World Airlines
Lignes Aeriennes Congolaises
MAS Air Cargo
Overseas International Airways
Panair do Brazil
Pan American World Airways (Pan Am)
Point Air Mulhouse
SAS Scandinavian Airlines
Southern Air Transport
TPI International Airways
Trabajos Aereos y Enlaces (TAE)
Trans Continental Airlines
Transmeridian Air Cargo
Transportes Charter do Brasil
Transports Aériens Intercontinentaux (TAI)
Union Aéromaritime de Transport (UAT)
United African Airlines
United Air Carriers
United Parcel Service (UPS)
Wien Air Alaska
Zaire International Cargo
Zantop International Airlines
Zuliana de Aviacion
Government/Military France, Armée de l'Air (French Air Force)
Gabon, Armée de l'Air Gabonaise (Gabon Air Force)
Spain, Ejército del Aire Española (Spanish Air Force)
Togo, Force Aérienne Togolaise (Togolese Air Force)
United States (US Navy)
Look at the known operators... yes we have SEVERAL liveries to paint when this is done, lol.
Note that I'm starting with the largest of the models, once I have the basic fuselage model and nose and wing root,
I will start the conversion process towards a DC-8-10, I know only two were built but I'm throwing them in there then I just
keep ascending 20,30,40,50,60 ... modeling the different types of fuselage lengths and wing modifications. I have yet more
documentation that explains in detail the modifications to each type as well as enough information to construct an FDE (.Air) file.
I purchased AirWrench last week, so we shall see how this massive project turns up and Liberty, when the time is right we can
start texture, I can let you create the master textures if you like but I am more than capable for doing that. However, two heads
are better than one!
Last edited by Mr.FaosFX; 02 Sep 2011 at 16:09.
Hey all im back!! Unfortunately I have no internet access on my system but I did get s new shiny samsung fascinate phone for christmas. I can post updates but not on occassion as It is very involved with the phone. I did very little work on the dc-8 but things should pick up slowly. Updates from me should start to turn up soon. For now, i can use the net on my phone atleast.
Michael, good job there and happy late new years to everyone!!
Sent from my SCH-I500 using Tapatalk
I have completed some work but had to stop because I no longer have my pc stand as im building a new one. The pc is in the floor and I always end up with numb fingers and back pain from laying on floor. Ill have to finish my new pc stand before I do any more work. Sorry this thread has slowed down but surely enough, it will pick up again. Thanks guys for being so patient, thanks to michael for updates on his model as well. As for the HJG folks, im still here, just sort of still working things out at my new place.
spring and summer should be exciting.
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good news, I found a way to use the internet on my pc through the phone with out tethering or 3g wifi fees and since I have an unlimited data plan, I am in the green. wow 3G is really fast, I couldn't imagine what 4G is like, probably almost broadband.
anyway, glad to be back like this, sweet, I feel like I can breathe. I am still working on my pc stand and when all that locomotion is done, I should be back on track here, now, see you guys later...I have numb shoulders now...araraghgh
My first post here. I was doing some research on the DC-8 when I stumbled upon this thread. To Mr.FaosFX and Michael2, well done on your projects! And thank you for such fastidious research and dedication to detail, it's been a pleasure to watch your projects come alive on this thread. I'll be watching for more.
Mr.FaosFX, I think you had posted that you bought a cutaway drawing, could you please let me know where you got it (PM OK if you like). Where I'm coming from is I'm building an actual 1/10 scale flying RC model and trying to get some very accurate distentions determined, so that's why I'm looking for specific drawings, etc. It's pretty tough to locate detailed factory drawings but I've run across several line drawings, etc, though I'm still looking for more.
The version I'm building is the DC-8-21 with the turbojets. My favorite version is the -61 with the JT-4D turbofans but I'm really trying to accurately model the first turbojet version for historical purposes and also with the scale I'd doing, the -21 is already 150" long and that's good enough for now!
Great work guys, I'll be watching!
You mean something like this?, Rafa and Mike, keep doing your jobs, and Rafita, you are owing us some more info on the progress of your work.
Sort of A lot bigger though, and it will be a flying radio controlled model, powered by 4 electric ducted fan impellers sized for the JT4C nacelles the DC-8-21 used. It will be appx. 150" long or 3.81M, the fuse will be 3 parts for transport. Approximately 45 pounds with appx. 22 pounds of thrust or more.
Anyway, sorry for the thread drift guys. I am extremely impressed by the sim design work and really look forward to more progress.
Yes I do but I am busy with some other matters at the moment. Mostly financial after my relocation. Akso, my PC is on the floor, because of the posture I have to be in to use it, I end up with knumb fingers and pain at joints. I should be back on track soon I hope but I did say before I left, possibly by late Feb. I have been doing some work but not for long periods of time like I used. Hopefully, everyone is patient.
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Faosx there is a very usefull invention for that called "table", usually are square, very usefull for place things on.
I can't avoid to the joke.
Just wanted to report I started modeling the head for the captain. Intetesting, itd been sort of trial and error. Human modeling is different from making aircraft. I will be trying my spline drafting the next three days, hoping to make some progress with possible update by Saturday, no promises tho...just have some free time this week and I want to invest it in the project. March is looking really good though, so that is good news, as usual keep tuned for updates, I know its been slow but I am still here, and the dc8 is still going strong.
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So far here is some progress on captains head...
This is fairly fresh and still needs tremendous work done. Seems to be turning out well.
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Modeling a head
By the way, did you ever get that landing gear parts catalog, and if so, was it any use?
Last edited by Michael2; 14 Feb 2012 at 14:58.
Landing gear work continues
Here is a view of the work in progress on the main gear and then a view of the overall progress as the landing gear takes form. I have done very little on the nose gear, but have made some good, if slow progress on the main gear. I seem to be spending a lot of time just staring at photos and the one detailed drawing I have of the main gear. Most of the folding bits appear to go off in odd angles -- I still have to rotate the folding struts forward at the inboard end. If I don't get all the geometry close to the real thing, it won't animate properly. The tricky part of the animation -- how the struts are folded with gear retracted will not actually be visible, but I still want to get it right.
Last edited by Michael2; 15 Feb 2012 at 05:09.
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