Hi,
Quote:
Originally Posted by stevo
I have mapped a lot of models using only a few drawcalls 20 buildings with only 4 drawcalls all using the same texture sheets and settings. I assume this is why the LOD's don't work any more because all these building have been batched?
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Which tool did you use to make them? If you used GMax they should have working LODs. But if you used 3DS Max they will not. But if they do not work, you will probably have the batching working indeed.
Quote:
Originally Posted by stevo
Would this then be a case of what's best, those 20 buildings stuck at the highest LOD but using only 4 drawcalls, or changing material settings before exporting so the most detailed buildings amongst the 20 are removed from the batching process resulting in more drawcalls? Is that the best way to reactivate the LOD by changing a setting in the material editor?
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I guess for 20 buildings having the batching might give a better performance, although it also depends on the amount of polygons you are using. No, there is no way in the material editor to determine when you have batching or LODs.