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#1
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My experience with the scenery creation is that, this problem has always existed since FS2002. I have tried various ways of eliminating this problem without much joy. May be I am lacking some information.
However I have figured out some remedy but the long way. Whenever I need to use tranparentcy in my sceneries I create a seperate glass pane and apply transparent material to it and seperate window frame and apply normal material to it as in real life. This way the non transparent items are visible as normal and the see through effect is reduced to minimum. I know this is to much work and many polygons in the case of jetways/walkways, unless someone has a better idea. kthy2003 |
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| alpha, channel, fsx, materials, transparency |
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