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BGLComp XML, AFCAD, SceneGenX Use this forum to discuss issues related to airport design with BGLComp XML code or design tools supporting this format (for example SceneGenX, AFCAD)

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  #21  
Old 24 Dec 2011, 13:03
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ge0fy5 ge0fy5 is offline
  ca-quebec
Location: CYJN
Join Date: May 2011
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ok, them, i will have a bridge can land or drive on it, so I do how?

i add a traffic road and than i can drive on this?


if is not this, i don't know what to do for the bridge in my project
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Last edited by ge0fy5; 24 Dec 2011 at 13:06.
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  #22  
Old 27 Dec 2011, 08:19
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arno arno is offline
  netherlands
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Hi,

I think you need to create a custom bridge model with platforms if you want to drive on it yourself as well.
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  #23  
Old 27 Dec 2011, 08:29
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ge0fy5 ge0fy5 is offline
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ok , but that ok, because i leaned of new in FSX
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  #24  
Old 27 Dec 2011, 09:29
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ge0fy5 ge0fy5 is offline
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so this mornig i try a last time, i put supress plaform at false and THAT WORK!!

i'm so happy
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  #25  
Old 29 Dec 2011, 19:06
scott967 scott967 is offline
  us-hawaii
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Sorry I just got around to looking at this thread. Yes, if you turn on the hard platform you can drive on it just fine. But I have had problems on very long bridge where the harden platform and the visual bridge surface separated vertically by about a meter (visual bridge was floating above the supports and hard surface).

I think the platform was defaulted to off in SBX because it is said to require more compute power (haven't seen a problem myself).

scott s.
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