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  #1  
Old 09 Jan 2012, 04:06
commercialcobb commercialcobb is offline
  us-southcarolina
Location: Charleston S.C.
Join Date: Apr 2008
Posts: 66
I have read and read, and cant figure it out.

This is my first time modeling as all of my work with Flight Simulator over the years has been scenery's and aircraft repaints and AI flight plans.

I am pretty clueless on how to get my Hangar from SketchUp to FSX using ADE so I can precisely place my hangar??

Any help would be great
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  #2  
Old 09 Jan 2012, 05:09
Tejal Bernardo Tejal Bernardo is offline
  spain
Location: GCXO
Join Date: Mar 2011
Posts: 2,187
Have you read this tutorial from the wiky?http://www.fsdeveloper.com/wiki/inde...using_SketchUp
I don't know how to place objects with Ade, I use fsx's object placement tool, anyway for such task you need Sketchup , and export your object as Dae file to import them in modelconvertex, this tool will export your object as a Mdl file (Fs9 or Fsx) and this Mdl file must be included in a object Library (LibraryCreatorXml) with this tool you make a Library for your project, and there you store your mdls which will be used in your scenery, and then you will place those object with Ade or Object Placement tool, or the payware Instant Scenery (form Flight one).Well, complicated ?, once you get the hang you will se how easy it is. really, the complicated in this business is to get good models and projects for our sceneries.really.
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Old 09 Jan 2012, 12:45
commercialcobb commercialcobb is offline
  us-southcarolina
Location: Charleston S.C.
Join Date: Apr 2008
Posts: 66
Where is the Librarycreator.xml file? Thats what I don't understand. I searched the SDK folder with no results.
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  #4  
Old 09 Jan 2012, 13:33
n4gix n4gix is offline
  unitedstates
Location: Hammond, Indiana
Join Date: Sep 2006
Posts: 8,556
Quote:
Originally Posted by commercialcobb View Post
Where is the Librarycreator.xml file? Thats what I don't understand. I searched the SDK folder with no results.
Library Creator is a utility program from Arno:
Quote:
Library Creator XML 2.0.3 : Library Creator XML is a tool that gives you a graphical user interface to create your BGLComp style ...
http://www.fsdeveloper.com/forum/dow...hp?do=cat&id=5
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  #5  
Old 09 Jan 2012, 14:38
commercialcobb commercialcobb is offline
  us-southcarolina
Location: Charleston S.C.
Join Date: Apr 2008
Posts: 66
Got it, thanks
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  #6  
Old 09 Jan 2012, 21:54
scott967 scott967 is offline
  us-hawaii
Location: PHHI-Hawaii
Join Date: Feb 2005
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Note that in ADE you have the option to go to the "lists-models" menu and on that window there is an "add" button, allows you to attach an .mdl file to your project. ADE will compile it into your airport. That way you don't need a library if you don't want one. While working I believe it is OK to replace your mdl as long as the name/guid is the same but if you want to remove the model you first need to remove any placements of it on your airport plan before you can delete the model from the lists--models window.

scott s.
.

Last edited by scott967; 09 Jan 2012 at 21:56.
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  #7  
Old 10 Jan 2012, 01:57
commercialcobb commercialcobb is offline
  us-southcarolina
Location: Charleston S.C.
Join Date: Apr 2008
Posts: 66
Thumbs up

Quote:
Note that in ADE you have the option to go to the "lists-models" menu and on that window there is an "add" button, allows you to attach an .mdl file to your project. ADE will compile it into your airport. That way you don't need a library if you don't want one. While working I believe it is OK to replace your mdl as long as the name/guid is the same but if you want to remove the model you first need to remove any placements of it on your airport plan before you can delete the model from the lists--models window.
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