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  #1  
Old 09 Jan 2012, 18:43
commercialcobb commercialcobb is offline
  us-southcarolina
Location: Charleston S.C.
Join Date: Apr 2008
Posts: 66
Compiler blank?

I have read completely 2 different tutorials and right towards the end the instructions on getting the object compiled starts to get vague.

What paths am I sending my compiler to? I set it for the;
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\BGL Compiler SDK\chs_lib

How do I know where to find the .bgl if it did compile?

How do I find it in ADE?

As you can see in the 2 screen shots, all the paths are right I believe but the compiler just sends me a blank screen??

Sorry for all the questions but this is really neat and I am getting excited and want to see my work.
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  #2  
Old 10 Jan 2012, 13:10
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arno arno is offline
  netherlands
Location: Amsterdam
Join Date: May 2004
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Hi,

Which tool are you talking about? You posted in the SketchUp forum, but I am not sure which tool you are using to compile. Can you tell us which tool gives you the problems?
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  #3  
Old 13 Jan 2012, 18:21
commercialcobb commercialcobb is offline
  us-southcarolina
Location: Charleston S.C.
Join Date: Apr 2008
Posts: 66
I was using the compiler in the FSXA SDK and cannot make it work but someone has told me and it's true that ADE has a way to add MDL's through it's program and now I have been successful in adding my scenery's.
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