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#1
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Compiler blank?
I have read completely 2 different tutorials and right towards the end the instructions on getting the object compiled starts to get vague.
What paths am I sending my compiler to? I set it for the; C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\BGL Compiler SDK\chs_lib How do I know where to find the .bgl if it did compile? How do I find it in ADE? As you can see in the 2 screen shots, all the paths are right I believe but the compiler just sends me a blank screen?? Sorry for all the questions but this is really neat and I am getting excited and want to see my work. |
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#2
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Hi,
Which tool are you talking about? You posted in the SketchUp forum, but I am not sure which tool you are using to compile. Can you tell us which tool gives you the problems?
__________________
Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper Administrator | Former Microsoft FS MVP
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#3
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I was using the compiler in the FSXA SDK and cannot make it work but someone has told me and it's true that ADE has a way to add MDL's through it's program and now I have been successful in adding my scenery's.
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