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  #1  
Old 06 Jan 2008, 10:19
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arno arno is offline
  netherlands
Location: Amsterdam
Join Date: May 2004
Posts: 18,930
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More flexible ground layouts

When trying to make airports using only the latest SDK tools that is almost impossible. The main reason for this is that the BGLComp XML format is much to restricted when it comes to making ground layouts. If you want to make something that looks more realistic than the default scenery it is not possible.

So I would like to see the BGLComp XML format (or whatever we get in the future) to be more flexible. This way a lot of problems caused by using old techniques for airport design would be solved and it could also just make things easier.

I would suggest at least the following items be added:
  • More choices of surface texture type, the current set is to limit if you want to represent a real airport that can have different shades of concrete or a GA airport with specific tiles.
  • Maybe even better would be to allow adding your own textures or else let users overwrite the default textures by placing a copy in the local texture folder of their project.
  • Allow more control over the mapping of the texture, when making a concrete apron it should be possible to map the texture so that the tiles are in the right direction for example.
  • Allow more flexibility when making markings. Now we only get yellow lines that are linked to the taxiway paths. For realistic airports we would also like to be able for example red safety or clearance lines, white tow lines, etc. And to be useful it should also be possible to draw just line segments, without them being linked to a taxiway or so. That way it would be possible to make realistic markings (that often have a much more complex shape than the taxiway path).
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  #2  
Old 11 Jan 2008, 11:33
Bob Keeshan Bob Keeshan is offline
  unitedstates
Join Date: Dec 2007
Posts: 370
Speaking of textures, it would be great if we had a parking lot texture for building airports with long-term parking.
  #3  
Old 25 Mar 2008, 13:09
Mace Mace is offline
  us-missouri
Location: Cape Girardeau, Missouri
Join Date: Dec 2006
Posts: 997
Quote:
Originally Posted by arno View Post
  • More choices of surface texture type, the current set is to limit if you want to represent a real airport that can have different shades of concrete or a GA airport with specific tiles.
  • Maybe even better would be to allow adding your own textures or else let users overwrite the default textures by placing a copy in the local texture folder of their project.
  • Allow more control over the mapping of the texture, when making a concrete apron it should be possible to map the texture so that the tiles are in the right direction for example.
  • Allow more flexibility when making markings. Now we only get yellow lines that are linked to the taxiway paths. For realistic airports we would also like to be able for example red safety or clearance lines, white tow lines, etc. And to be useful it should also be possible to draw just line segments, without them being linked to a taxiway or so. That way it would be possible to make realistic markings (that often have a much more complex shape than the taxiway path).

I strongly second this list...it is the 1 development-related thing I'd like to see in FS11.

I hope someone at Microsoft sees this or knows about this.

Hacking the .mdl is not a good solution. Using FS2002 SDK is also not a good solution.
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  #4  
Old 27 Mar 2008, 16:34
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Paavo Paavo is offline
  estonia
Join Date: May 2006
Posts: 138
Yes, Arno has indeed listed some of the core issues.
I always feel rather frustrated when members of the ACES team encourage us to use the latest SDK tools while the tools don't offer the amount of flexibility older tools and methods offer. If FSX is not a step in backwards direction, then why do I have to rely on FS2004-era scenery code to have conditional objects in my scenery? What becomes of my custom windsock (there's something horribly wrong with the default ones) when the old code gets dropped?
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Last edited by Paavo; 27 Mar 2008 at 17:50.
  #5  
Old 16 Jan 2009, 15:33
DougMatthews DougMatthews is offline
  us-washington
Location: Woodinville, WA
Join Date: Oct 2006
Posts: 290
I have passed this information along to the appropriate parties.

-Doug
 

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