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#1
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More flexible ground layouts
When trying to make airports using only the latest SDK tools that is almost impossible. The main reason for this is that the BGLComp XML format is much to restricted when it comes to making ground layouts. If you want to make something that looks more realistic than the default scenery it is not possible.
So I would like to see the BGLComp XML format (or whatever we get in the future) to be more flexible. This way a lot of problems caused by using old techniques for airport design would be solved and it could also just make things easier. I would suggest at least the following items be added:
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Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper Administrator | Former Microsoft FS MVP
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#2
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Speaking of textures, it would be great if we had a parking lot texture for building airports with long-term parking.
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#3
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Quote:
I strongly second this list...it is the 1 development-related thing I'd like to see in FS11. I hope someone at Microsoft sees this or knows about this. Hacking the .mdl is not a good solution. Using FS2002 SDK is also not a good solution.
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Rhett, callsign 'Mace' |
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#4
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Yes, Arno has indeed listed some of the core issues.
I always feel rather frustrated when members of the ACES team encourage us to use the latest SDK tools while the tools don't offer the amount of flexibility older tools and methods offer. If FSX is not a step in backwards direction, then why do I have to rely on FS2004-era scenery code to have conditional objects in my scenery? What becomes of my custom windsock (there's something horribly wrong with the default ones) when the old code gets dropped?
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Estonian FSX Addons — http://www.lennusimu.net/ Last edited by Paavo; 27 Mar 2008 at 17:50. |
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#5
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I have passed this information along to the appropriate parties.
-Doug |
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