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#1
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ESP Add-on
Dear All:
Do FSX Add-ons work on ESP simulator? Thanks. Alfredo Mendiola Loyola Lima, Perú |
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#2
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Yes, ESP is simply FSX without the menu system.
__________________
Bill Leaming 3d Modeler Max/GMax C & XML Gauge Programmer Eaglesoft Development Group http://eaglesoftdg.com Intel® Core™ i7-3770k 4.2GHz - Crucial 16GB DDR3 - Dual Radeon HD770 1GB DDR5 (Crossfire) - Eco II Watercooling - Win7 64bit Intel® Core™ i7-2600k 3.4GHz - Crucial 4GB DDR3 - NVIDIA GeForce GTX550Ti 1GB - Win7 64bit Intel® Core™ i7-860 2.8GHz - Crucial 8GB DDR3 - NVIDIA GeForce GTS240 1GB - Win8 64bit NOTE: Unless explicitly stated otherwise, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
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#3
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I think SimConnect clients wont work unless they're compiled with the simconnect.lib in the ESP SDK.
Si |
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#4
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Hey Simon,
Actually, that's the other way around :-> SimConnect clients built with the SP2 version of the FSX SDK will also work with ESP v1 (it should actually support all previous versions, but I've only tried it with SP2 SDK built clients). SimConnect clients built with the ESP SDK will only talk to ESP (FSX isn't foreward compatible with versions that weren't released yet when it was :-> ). I suppose FS11 and/or TS2 might have recognized ESP v1 clients, but that's a moot point now :-< Tim |
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#5
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Adding to what Tim stated, it seems you can always connect to get the version number of the server. Any attempts to use other functionality will give you a server version error in my tests, but you can always get the version number. This allows you to load a different client dll as appropriate for the server if you do dynamic client dll loading (ie, not using the built-in manifests).
Etienne Last edited by ziporama; 07 Mar 2009 at 07:45. |
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