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#1
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Flight1 acquires ESPv1 Object License
Flight1 Aviation Technologies announced they have acquired a license to the ESP v1 object code (i.e. the binary run-time only, no source code). See their Press Release for more information.
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#2
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Hi Tim,
I read the news, but what does this mean? What is the difference with the people who bought ESP before, don't they have the same?
__________________
Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper Administator | Microsoft FS MVP
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#3
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Unless I've misunderstood, the main difference is that prospective clients for F1 developed projects won't have to license their own, local "seats" (i.e., ESP base platform), but rather F1 is licensed to include the ESP runtimes with their projects.
Since ESP is (or soon will be) unavailable to such clients, this is a way of ensuring that F1 will continue to be able to offer their unique, professional "Serious Simulations" to commercial clients. I can only guess that other companies who've provided commercial "Serious Simulations" such as RedBird (cockpit trainers) will likewise have to license the ESP runtimes as well if they're to continue as a viable business. In any case, it has absolutely nothing to do with the entertainment simulations, or the general flightsim community...
__________________
Bill Leaming 3d Modeler Max/GMax C & XML Gauge Programmer Eaglesoft Development Group http://eaglesoftdg.com Intel® Core™ i7-860 - Crucial 8GB DDR3 - NVIDIA GeForce GTS240 1GB - Win7 64bit NOTE: Unless explicitly stated otherwise, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
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#4
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Thanks Bill, that sounds logical.
__________________
Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper Administator | Microsoft FS MVP
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