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#1
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OK, I see that there is an FSR file (flight leader) in the Rocket Launch Air Cover Mission so now at least this confirms my guess that this is the proper method (using flight video playback) for setting up AI carrier ops. Wish they had included the XML files in the SDK for this mission.
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#2
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That might've been nice. There are some Acceleration mission samples with recordings though, for example RB_Longleat_2006.
__________________
Regards, Thorsten ![]() |
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#3
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Thanks Thorsten for point out this Longleat 2006 mission -- hadn't noticed it. They used the AIplayback in combination with camera views in the XML. That's all it is, really. So if you don't need any of those special camera angles in your mission, really, you can use the AI object with AIplayback just as a standalone feature.
Of course that doesn't help me figure out why my AI plane isn't showing up in my mission, but I have a couple things still I need to test. Ripcord EDIT: OK now it works. The fix was one of two things: (1) changed the time that filmed the video to match the time of the start of my mission, and (2) changed the name of the FSR file so that it did not contain any spaces, just underscores, eg., FA-18_KW_TEST.FSR...... Not sure which item here was the problem, but its OK, I'll be sure to check both when creating these flight video playback files. Thanks again for pointing me in the right direction, Thorsten. Last edited by Ripcord; 09-02-2010 at 20:42. Reason: the little light came on finally |
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#5
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Celebrating yet another achievement in my slow journey up the learning curve. Thorsten, my man, you got a lot of free beer coming your way, should you ever make it over to Houston (or if I ever get to visit Kiel).
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#6
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I get an AI Heli moving, using Mobile Scenery Objetcs.
I did a mission with an attached camera to an AI Heli, and I get set its course as I desired , using this. But my AI Heli started at ground..... I don't know if it's posible tu use it, if you want to start your AI Heli flight on air. |
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