• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FS2004 raise default ground alt

Messages
2,287
Country
us-washington
I've done this before with some success, but I have forgotten what I did!

How do I raise the default ground level? Will Xbuilder work? I have Sbuilder but I can't seem to get it running correctly.

I have an airfield down deep in a hole! FS9 Has a few of these here and there. I've been warned in the past not to do this but we mess with things anyway, don't we! I do save copies of orig files.

Need to raise default EL from about 899.16 meters to about 1190.21352 meters. i.e. from about 2957.1 to about 3904.9 feet.

file in FS9 is scenery\namw\scenery ap914100.bgl Tried changing the alt at cbh4 after disassemble to xml, changed, saved, recompiled. Didn't work. But of course it didn't work! Why should I think it would have? bwahahaha! Any ideas? thanx! Bob
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Messages
32,883
Country
netherlands
Hi,

Did you try to make a new flatten at the correct altitude?
 
Messages
2,287
Country
us-washington
I think I tried that with Xbuilder, but I don't really know if Xbuilder will work on FS9. On restart I found myself at that alt but in midair with the default airport still down below. Afcad shows the new alt in properties but everything is still at the old el.... ground and airport. Bob
 
Messages
7,450
Country
us-illinois
Hi Bob:

For clarity as to what utilities we're dealing with here:

SBuilder 2.06 is for FS9 (sometimes abbreviated as 'SB9' in forums):

http://www.fsdeveloper.com/forum/downloads.php?do=file&id=68


SBuilderX 3.13 is for FSX (sometimes abbreviated as 'SBX' in forums):

http://www.fsdeveloper.com/forum/downloads.php?do=file&id=72


ExcBuilder v2 is for FS9:

http://www.fsdeveloper.com/forum/downloads.php?do=file&id=92


Thus far I couldn't find any info Googling for a FS utility named 'Xbuilder'... were you referring to "SBuilderX" ? :confused:



PS: In Airport Design Editor (ADE) or Airport Facilitator X (AFX), set all airport elevations (RWYs, Airport Reference Point aka "ARP" (and any custom textured ground poly Aprons/Taxiways as well) to the same altitude in Feet or Meters, then one's ADE or AFX Aprons/Taxiways will follow those elevations automatically... as will AI Traffic (usually).

[EDITED]
In some cases, custom textured ground poly Aprons/Taxiways must be raised a small amount (ex: +0.0125 Meters /+0.04101038 Feet... to as much as +0.021 Meters / +0.06889743 Feet) to eliminate "flickering" due to Z-Buffer Fighting between that custom ground poly and the underlying Airport background.

[END_EDIT]


Underlying airport flattens must be made separately for FSX, and must match the elevation of the RWYs / ARP.

Doing that clears up most plateau/trough issues, but sometimes a surrounding 'skirt' of sloped flattens is also needed to blend the airport properly into terrain outside the "central" airport background flatten area.



ADE: http://www.airportdesigneditor.co.uk/

Support: http://www.fsdeveloper.com/forum/forumdisplay.php?f=95



AFX: http://www.flight1.com/products.asp?product=afxv1

Support: http://www.simforums.com/forums/instant-scenery-instant-mission-maker-afx-forum_forum31.html




Hope this helps ! :)

GaryGB
 
Last edited:
Messages
2,287
Country
us-washington
Just tried with Sbuilder- same thing. Aha! That's right! with Afcad you have to set el for rwys etc as well. Will try that. Bob

----

Got a raised rwy with airfield still below. Trying to raise the ground. And then put airfield on top of new ground. Bob
 
Last edited:
Messages
2,287
Country
us-washington
Gary- Yes - sorry- Xbuilder is SbuilderX - just shortened it by name. I shouldn't do that.
 
Messages
7,450
Country
us-illinois
Hi Bob:

Finally having multiple scenery utilities available for FSX to remember the names of ... is a good problem for all of us ! :D

GaryGB
 
Messages
2,287
Country
us-washington
I seemed to have corrected the default ground EL at CBH4 (Prairie Creek). I did set the EL for rwy and ref point but nothing changed. So, on a whim I added an apron around the rwy. Viola! ground is proper now. But I just checked further. Ground is on a plateau surrounding the apron. Still figuringout how to get surrounding ground to come up also. I'm sure there is a way. Bob
 
Last edited:
Messages
2,287
Country
us-washington
OK- I haven't a clue why this happened... Restarted FS9 and found the ground now is just fine and dandy!

I did do something in addition, but I don't think this has anything to do with this. I added an NDB a good distance away as we have in our virtual airline "club". Anyway things do seem to be working so far. Bob
 
Top