• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSX KML will not compile into BGL - Solved!!

Messages
7
Country
unitedkingdom
To those of you who have windows 7 and try get the BGL errors, I managed to solve the issue and I managed to compile into BGL.

'"C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\En
vironment Kit\Shp2Vec"' is not recognized as an internal or external command,
operable program or batch file.

Before I would get the error messages pop up in the black box (as above).

I did re-install the SDK & service packs on the local C:\ and I still got the same issues.

However when I looked at the folder paths, I realised that the Terrian SDK path (which was originally picked up by FSX KML) was showing the following: C:\Users\SDK\Environment Kit.

So all it was trying to do is look for Shp2Vec in that folder, but because it was actually stored in Terrain SDK folder of Environment Kit, it could not find it and gave me errors.

So to solve it, I just included the Terrain SDK as part of the path. (as shown)

C:\Users\SDK\Environment Kit\Terrain SDK

To change the paths, you will need to search the Windows directory for the file called: FSX_KML.

Open that up in Notebook and then just change the paths to find the correct folders on your system. :)
This worked and now I can compile into BGL through the FSX KML.
 
Messages
639
Country
panama
Actually the FSX KML configuration file is found on C:\Users\YOUR_PROFILE_NAME\AppData\Local\VirtualStore\Windows\FSX_KML.INI

You will need to manually edit it.
 
Top