- Messages
- 7
- Country
To those of you who have windows 7 and try get the BGL errors, I managed to solve the issue and I managed to compile into BGL.
'"C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\En
vironment Kit\Shp2Vec"' is not recognized as an internal or external command,
operable program or batch file.
Before I would get the error messages pop up in the black box (as above).
I did re-install the SDK & service packs on the local C:\ and I still got the same issues.
However when I looked at the folder paths, I realised that the Terrian SDK path (which was originally picked up by FSX KML) was showing the following: C:\Users\SDK\Environment Kit.
So all it was trying to do is look for Shp2Vec in that folder, but because it was actually stored in Terrain SDK folder of Environment Kit, it could not find it and gave me errors.
So to solve it, I just included the Terrain SDK as part of the path. (as shown)
C:\Users\SDK\Environment Kit\Terrain SDK
To change the paths, you will need to search the Windows directory for the file called: FSX_KML.
Open that up in Notebook and then just change the paths to find the correct folders on your system.
This worked and now I can compile into BGL through the FSX KML.
'"C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\En
vironment Kit\Shp2Vec"' is not recognized as an internal or external command,
operable program or batch file.
Before I would get the error messages pop up in the black box (as above).
I did re-install the SDK & service packs on the local C:\ and I still got the same issues.
However when I looked at the folder paths, I realised that the Terrian SDK path (which was originally picked up by FSX KML) was showing the following: C:\Users\SDK\Environment Kit.
So all it was trying to do is look for Shp2Vec in that folder, but because it was actually stored in Terrain SDK folder of Environment Kit, it could not find it and gave me errors.
So to solve it, I just included the Terrain SDK as part of the path. (as shown)
C:\Users\SDK\Environment Kit\Terrain SDK
To change the paths, you will need to search the Windows directory for the file called: FSX_KML.
Open that up in Notebook and then just change the paths to find the correct folders on your system.
This worked and now I can compile into BGL through the FSX KML.