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Old 21-10-2006, 15:18
rhumbaflappy rhumbaflappy is offline
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Location: Delavan
Join Date: Jun 2004
Posts: 1,409
FSX Autogen fix default.xml "lite"

Hi all.

A trick to increase FPS in FSX is to delete or rename the default.xml file found in the Autogen folder. It works.

What it does is it removes all the added value random autogen from the sim ( burger joints, shopping malls, light poles... ). Unfortunately, it also eliminates many trees and shrubs in the process, leaving a slightly barren look to the sim.

The default.xml can be altered to remove all the added value objects, and still allow randon trees and shrubs.

The objects are arranged in classes, and while the GUID must be maintained for the classes themselves, the GUIDs for the objects can be dummied:

<CLASS>
<NAME>z_Rural Vertical Storage 20x20</NAME>
<GUID>105a1663e16846e4b3b83ff61fa1dc3a</GUID>
<WIDTH>20</WIDTH>
<DEPTH>20</DEPTH>
<LIBRARYOBJECT>
<NAME>AG_USSilo01</NAME>
<GUID>00000000000000000000000000000000</GUID>
</LIBRARYOBJECT>
<LIBRARYOBJECT>
<NAME>AG_USSilo05</NAME>
<GUID>00000000000000000000000000000000</GUID>
</LIBRARYOBJECT>
<LIBRARYOBJECT>
<NAME>AG_USSilo03</NAME>
<GUID>00000000000000000000000000000000</GUID>
</LIBRARYOBJECT>
<LIBRARYOBJECT>
<NAME>AG_USSilo02</NAME>
<GUID>00000000000000000000000000000000</GUID>
</LIBRARYOBJECT>
</CLASS>

Done for all classes, this results in all random objects removed, but does not loose the trees. They, in turn, can be limited by the FSX.cfg entry:

TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=1000 //4500 default
TERRAIN_MAX_AUTOGEN_BUILDINGS_PER_CELL=3000 //3000 default

...entered into the {TERRAIN} section. The number can be lower for CPU-limited computers ( such as TERRAIN_MAX_AUTOGEN_TREES_PER_CELL=100 ).

Here is the proposed default.xml file. first, rename the original default.xml, then unzip the new "lite" version to your Autogen folder, and rename it 'default.xml'.

http://webpages.charter.net/ludowr/F...humba1_XML.zip

Dick

Last edited by rhumbaflappy; 23-10-2006 at 18:00. Reason: Another Correction
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Old 24-11-2006, 20:45
noshades noshades is offline
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Join Date: Jan 2005
Posts: 104
ThankZ Dick..Hey by the way do you remember an old post where you made a wrapper for Mdl code from fs98 codes? It works in FSX of all things..you fooled the FSX engine after all..I used that wrapper code for fs9 to make trees not affected by the haze..I tried them in FSX..They are all upside down and the alpha is wierd but it worked..Thanks for your stuff..Ron
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