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  #1  
Old 21 Oct 2006, 22:29
mike_cyul mike_cyul is offline
 
Join Date: Sep 2006
Posts: 23
FSDS2 model in FSX

Hi there. When I try to import my FSDS2 model into FSX, everything works just fine, except that the model loses its specular shine. I'm not referring to the alpha shine, but rather the one that is a part of the model itself.

Does anyone know how to fix this?

Thanks,

Mike
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  #2  
Old 22 Oct 2006, 10:30
Gerard Gerard is offline
 
Location: Netherlands
Join Date: Oct 2006
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I don't have FSX yet but my guess is you need to add a specular map...

gh
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  #3  
Old 22 Oct 2006, 14:06
mike_cyul mike_cyul is offline
 
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I think you're probably right. I wonder of there's any way to get an FSFS2 model to recognize that?

Mike
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  #4  
Old 22 Oct 2006, 16:50
FelixFFDS FelixFFDS is offline
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Location: Orlando, FL
Join Date: Sep 2006
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FSDS does not handle specular "maps" as gmax / 3DS Max do.

Within FSDS, look at the specular color/power assignments in the texture selection dialog and adjust there as necessary.
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  #5  
Old 23 Oct 2006, 01:41
mike_cyul mike_cyul is offline
 
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Many thanks, Felix. A slow loading texture in FSX revealed that specular shine was inded there - but I'd forgotten to check the reflective textures box in FSDS.

Mike
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  #6  
Old 23 Oct 2006, 09:24
FelixFFDS FelixFFDS is offline
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Just as a general reminder... FSDS2 builds to the FS2002 SDKs. As long as a particular FS2002 feature is supported in FS-X, we're okay.
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