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Hi all,
Thanks to informations from Holger Sandmann and Luis Feliz-Tirado, I managed to decode most of lclookup.bgl. I am proposing to establish a new standard for it so as to fix a few annoying things with the way FSX displays terrain.
- Featureless white on mountains changed for snow/rock depending on slope
- Sand textures on steep slopes replaced with rocks
- Crops extending to slopes ~15 degrees steep
- etc.
You can find this modified lclookup.bgl here :
http://arnaud.clere.free.fr/FlightSimulator/fsx_lc_fix_ac.7z
(use http://www.7-zip.org/ to decompress the archive)
The archive also contains a fixed mask for snow (removes tile edges when merging snow with some other class) and modified 900/901 masks so that different classes blend without "leopard skin" effect.
I am posting here because I think modifying lclookup.bgl is a double-edged sword that can help us or harm us (scenery authors). I think fixing the above problems is worthy but I would not like to see many different versions of lclookup.bgl around. So, I would like to be sure that this version reaches a consensus among scenery authors before delivering it to a wider audience.
Also, since the mapping of textures depending on landclass/slope/polygons is so complex and touches the whole world, I would appreciate if you could test it for real and tell me about any problems encountered.
Thanks,
Arnaud Clère
An example of beautifully looking mountains using this modified lclookup.bgl
Thanks to informations from Holger Sandmann and Luis Feliz-Tirado, I managed to decode most of lclookup.bgl. I am proposing to establish a new standard for it so as to fix a few annoying things with the way FSX displays terrain.
- Featureless white on mountains changed for snow/rock depending on slope
- Sand textures on steep slopes replaced with rocks
- Crops extending to slopes ~15 degrees steep
- etc.
You can find this modified lclookup.bgl here :
http://arnaud.clere.free.fr/FlightSimulator/fsx_lc_fix_ac.7z
(use http://www.7-zip.org/ to decompress the archive)
The archive also contains a fixed mask for snow (removes tile edges when merging snow with some other class) and modified 900/901 masks so that different classes blend without "leopard skin" effect.
I am posting here because I think modifying lclookup.bgl is a double-edged sword that can help us or harm us (scenery authors). I think fixing the above problems is worthy but I would not like to see many different versions of lclookup.bgl around. So, I would like to be sure that this version reaches a consensus among scenery authors before delivering it to a wider audience.
Also, since the mapping of textures depending on landclass/slope/polygons is so complex and touches the whole world, I would appreciate if you could test it for real and tell me about any problems encountered.
Thanks,
Arnaud Clère
An example of beautifully looking mountains using this modified lclookup.bgl