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FS2004 EDAH - Heringsdorf Regional Airport

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41
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us-newmexico
Great work! Your textures are extremely well done.

Did you do your Ground Poly in Sketchup as well?
 
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germany
@MikeD096: Yep, all ground polys are made with SU. I have one single SU file with everything in it, structured by layers.

edahsketchup.jpg
 
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us-newmexico
Looks amazing! Interesting that you are doing the trees and cars in Sketchup as well vs using library objects. :scratchch They look really good!
 
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germany
...time to work on the corporate design :D

edahtitle.jpg



...the try&error session on how to get 3D grass in the scenery finally ended up - almost - successful.

edahplants2.jpg


edahplants.jpg


Cheers Volker
 
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germany
Progress so far:
- Managed to implement approach and runway lights via SCASM
- Understood the concept of Sbuilder and finished a first version of a FS9 landclass for the airport area
- Managed to get the first correct photoground-matching airport file out of ADE
- added further object details to the scenery

Remaining Tasks:
- vehicles animation for the surrounding roads
- creating the (many) season textures

Conclusion so far:
- Scenery creating really makes fun :D





imageezpa.jpg


imagepjv.jpg


imagesxlw.jpg


imagethh.jpg


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germany
Something that I think is very important for the immersion in the sim is a plausible rendition of forests, especially in the airport area.
To my surprise the 980 tree objects don't have any remarkable impact on framerate.

teaserscreensmrz2.jpg


teaserscreensmrz1.jpg


teaserscreensmrz3.jpg


---
This is a movie made in an earlier stage:
http://www.youtube.com/watch?v=W-Tamajyaas

Cheers Volker
 

Heretic

Resource contributor
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6,830
Country
germany
We'll see about the framerate impact once I can test the scenery on my laptop... :D

Nice and dense forest though, albeit looking a bit strange when otherwise surrounded by the rather sparse default autogen. :)
 
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germany
If I could I would cover the whole sim world with dense forest scenery. But this would be a 23 years project until finished :) If only we had the MS Flight engine...


Sent from my iPhone using Tapatalk
 

Heretic

Resource contributor
Messages
6,830
Country
germany
Last edited:
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germany
Hello pilots,

the modeling and texturing tasks of my project are almost done. ADE and landclass files are nearly complete.

A release within may is most likely :)

I'd like to make a beta test before giving the scenery to the community. If you are interested please sent me a pm. Scenery will be ready for testing in approx. 2 weeks from now.

Please keep in mind...this is a FS9 Scenery :greenflag

Thanks!!
Bye Volker



teaserscreens1.jpg


teaserscreens2.jpg


teaserscreens3.jpg


teaserscreens4.jpg
 
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germany
Sieht sehr gut gelungen aus, war letzten Sommer 2x oben...
Ok, hört sich jetzt ein bischen vermessen an, aber wie schwierig ist eine Weiterportierung nach FSX?
Ich bin tatsächlich gerade erst auf dieses Forum hier gestossen, weil ich die Plätze im Osten so dermassen unterrepräsentiert finde. Leider fehlt mir jedoch jedes vorwissen bezüglich Scenerydesign... Würd Dich gerne mal via TeamSpeak oder so kontaktieren...

Weiter in dem Stiel!

Grüße,
Max
 
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germany
Hallo,

zum Thema Portierung zum FSX. Es ist nicht ganz so einfach. In diesem Fall müssten viele Objekte komplett neu für den FSX erstellt und texturiert werden. Viele Texturen hier besitzen eine Transparenz,mit denen der FSX nicht arbeitet. D.h. sie werden dann fehlerhaft dargestellt. Grundsätzlich kann man immer eine Anpassung an den FSX machen. Das hab ich z.B. auch bei der Heringsdorf 2012 Szenerie gemacht. Man muss dann eben nur damit leben dass einige Objekte eben entfernt werden müssen oder falsch dargestellt werden. Ein kompletter "Neuaufbau" ist sehr aufwendig.
 

Heretic

Resource contributor
Messages
6,830
Country
germany
Das Mesh der 3D-Modelle kann bleiben wie es ist. Das einzige, das neu gemacht werden muss sind die Materials. Sofern keine Transparenzen involviert sind, ist das auch nur eine Sache von ein paar Klicks. Bei Transparenzen muss man noch etwas mit den Z-Bias-Werten spielen, aber das ist auch keine sonderliche Magie.

Sofern der ganze Airport schon im FS9 an der richtigen Stelle ist (die mesiten Airports sind verschoben) und jedes Objekt schon eine GUID zugewiesen bekommen hat, ist das "Umbauen" zum FSX-Standard reines Copy+Paste.
Noch besser ist es, wenn die Objekte in ADE platziert wurden. Dann kann man einfach für den FSX exportieren.
 
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netherlands
I had the change to test this scenery in the Alpha phase. Stunning scenery to see! I used different aircraft for the test, although some of them will never fly to EDAH:p

Carenado Bonanza
EDAH_01.jpg


EDAH_02.jpg


iFly 737 (B737-700 Thomson)
EDAH_06.jpg


EDAH_04.jpg


Great job Volker!;)
 
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germany
A couple of FSDeveloper members kindly tested the scenery in the current state. No performance/stuttering issues or addon incompatibilities were reported on the different systems. Great!

Texturing turnes out to be the most time consuming task in the project. It took me a couple of hours to create the textures of these old russian barracks.


teaserscreensm3.jpg


teaserscreensm1.jpg


teaserscreensm2.jpg




Only four buildings left to texture :D

Cheers Volker


@Betatesters: You'll get the next build when the seasons textures are ready.
 
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