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As already mentioned in an other thread , I am working on a module that allows scenery designers to add some "brains" into their scenery object. As the name of the module implies, this is for display purposes, i.e. how and when an object should be shown in the sim. This is done by means of conditions which can be date based (seasonal, month, time of day) or user triggered via an in-game selection menu.
The user can trigger custom animations or control visibility of the object. Moreover, the user can switch through a series of models during runtime also by triggers.
It is also possible to set a "proximity switch" on an object to control its visibility and/or animation (e.g. for automatic hangar door opening).
I'm trying to keep the set of instructions to be used by the developer simple and generic, so you can come up with creative implementations.
The implementation on the developer side will be done through simple XML-files describing the behaviour of the objects, similar to what you are used to do now to place scenery objects, but with those new "condition tags". See the attachment for an example of such an XML file.
I have made a quick and dirty demonstration video to show you the current functionality. I will add more features as time progresses. The next idea I want to implement is wind dependency (direction and velocity). See video description for a walkthrough of the course of actions.
VIDEO
If you have any suggestions of features you want to have concerning the display of your objects in FSX/P3D, feel free to share your ideas
Regards,
Jeff
The user can trigger custom animations or control visibility of the object. Moreover, the user can switch through a series of models during runtime also by triggers.
It is also possible to set a "proximity switch" on an object to control its visibility and/or animation (e.g. for automatic hangar door opening).
I'm trying to keep the set of instructions to be used by the developer simple and generic, so you can come up with creative implementations.
The implementation on the developer side will be done through simple XML-files describing the behaviour of the objects, similar to what you are used to do now to place scenery objects, but with those new "condition tags". See the attachment for an example of such an XML file.
I have made a quick and dirty demonstration video to show you the current functionality. I will add more features as time progresses. The next idea I want to implement is wind dependency (direction and velocity). See video description for a walkthrough of the course of actions.
VIDEO
If you have any suggestions of features you want to have concerning the display of your objects in FSX/P3D, feel free to share your ideas
Regards,
Jeff
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