![]() |
|
|||||||
| Register | Wiki | Downloads | FAQ | Members List | Social Groups | Calendar | Search | Today's Posts | Mark Forums Read |
| Special Effects General Use this forum for all your effect file related discussions |
![]() |
|
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
|
Blue Taxi light FSX
hello,
i have a small problem with creating a blue taxi light in fsx. here is what i have done so far: 1) Create taxi light in GMAX 2) Create box above the light 3) Use attatch point tool to add an effect to the box 4) Export as .mdl 5) Convert to .bgl using Librarycreator XML 6) Place in FSX using ADE the good news is that the light works and appears in FSX, however my problem is that it stays on all day. I want to have the light turned off during the day and only come on at dusk,night and dawn. I have used a controller file to insure the light stays on if you go further away than 10 miles but how do i only make the light come on at night? I am aware that it has something to do with the XML but i am lost after this? Do i edit the XML that Library creator XML creates and then convert that XML into a bgl? ![]() any help would be appreciated
|
|
#2
|
||||
|
||||
|
Hi,
In the Attach Point Tool there's an Effect Params box, add DAY=0;NIGHT=1 into it. If you need the effect to show at dawn and dusk you need to add another box and attach the effect to it, with DAWN=1;DUSK=1 Have a look at SDK - Enviroment Kit - Modeling SDK - Using Modeling Tools and scroll down to Attach Tool David
__________________
Intel® Core™ i7-860 @ 2.80 - 8GB DDR3 - NVIDIA GeForce GTX 460 1GB - Win7 64bit |
|
#3
|
|||
|
|||
|
how did i not see that! thanks for your help
|
|
#4
|
|||
|
|||
|
Hi Shamrock122,
I am working on a blue light in GMAX and am familiar with most of the steps you describe. One question however - what effect did you add? in the FSX Game pack as described in Step 3? I have scoured the list and can't find a "blue light" Cheers and thanks for any ideas! John/Avroman Quote:
__________________
Avroman North Bay, Canada |
|
#5
|
|||
|
|||
|
there is a effect Fx_navbluec, which have a blue light I think could be what your looking for, and I think it's default.
__________________
Bernardo
|
|
#6
|
|||
|
|||
|
hi Tejal,
Thank you for the reply. Hmmm. I checked my Gmax - it is version 1.2 - I don't see Fx_navbluec. Could it be in another folder somewhere? cheers and thanks again! John/Avroman
__________________
Avroman North Bay, Canada |
|
#7
|
|||
|
|||
|
I look for the effects in the fsx effect folder, and check them with the Arno's Fx editor, you can visualize them, anyway I was not too much sure if the light could be default or from the any other addon, but I think must be a blue light in the fsx effect folder
__________________
Bernardo
|
|
#8
|
|||
|
|||
|
Hi Tejal and Everyone,
Thanks again for your replies Tejal. Okay, I am running two individual copies FSX on two different PCs. I checked the FSX effect folder on both copies, no "fx_navbluec". Yes, I finally got Arno's FX editor working - it is a great little program! Maybe the blue light is default in FSXA, but not FSX. I know my taxiways in my home airport of North Bay have blue lights - but that might be due to a different effect. Any ideas on where I could get this "fx_navbluec" file either through a website or add-on download? Any thoughts would be very much appreciated. Cheers on a snowy Sunday in North Bay! John /Avroman Quote:
__________________
Avroman North Bay, Canada |
|
#9
|
|||
|
|||
|
I would send you the effect but here the people are very sensitive about third party addons and coppy rights, etc etc, and I not sure where the effect came from either. anyway this effect business is a little complicated but interesting, I don't know if you take a white light and changing his paramenters one could change his colour.
__________________
Bernardo
|
|
#10
|
|||
|
|||
|
Hi,
Apologies is it Tejal or Bernardo? I don't want to keep calling you the wrong name! Re: Blue Lights - yes I understand. Yes, it is complicated. I have been trying to alter an existing light using blue RGB codes in the FXEditor. So far, no luck, but it shows up blue in the FXEditor, so I think I must be on the right track. There may be a parameter I am not changing correctly. Will keep "test and fail" until I get it right. Cheers and thanks again for your help! John Quote:
__________________
Avroman North Bay, Canada |
|
#11
|
|||
|
|||
|
Hi Avroman, yes, my name is Bernardo but no problem at all, I guess one is making that all the time. Tejal is a place name, as first name in spanish not exist, even for spanish language it's a weird name for a place, the effect is associated to the texture Fx_2.bmp, must be very common because I have four or five files of the same texture but with different name.and I guess the changing of the colour should be in the entries "color start" and "color end", but are only conjectures, I have no idea about this matter
![]() , and always I must apologize for destroy the english language
__________________
Bernardo
|
|
#12
|
|||
|
|||
|
Hi Bernardo and Everyone,
Actually, I am John - Avroman is in honor of Canada's Avro Arrow CF-105 - our late great fighter that was discontinued and cut up in the early 1960s. Check it out on Wikipedia - beautiful aircraft. Re: The Blue Light Effect. I have moved along now - I have been able to use the existing effects and change the RGB to get a blue light. I am not thrilled with the one I have created in FX-Editor - I used the beaconRedSteady as my starting point. It is kind of diffuse. I want to experiment with the naviwhi file and see what I get in blue. The issue is now becoming Particle.0 and Particle.1 and the color start and color end - yes, you are right about this! My big question now, and perhaps this is one for Arno, Bill and Company - do you adjust *intensity* through "color start" and "color end" (i.e. using different colours or the 4th variable in the string) or is there another field for this? Thanks again Bernardo! Your English is much better than my Spanish! Best wishes, John / Avroman! Quote:
__________________
Avroman North Bay, Canada |
|
#13
|
|||
|
|||
|
There are two methods you can use. One is size (x,y,z) parameters, the other is the fourth parameter which is the Alpha value. Alpha controls the opacity of the emitter's "light" so try setting 0.5 (50%) as a starting point, then adjust from there...
__________________
Bill Leaming 3d Modeler Max/GMax C & XML Gauge Programmer Eaglesoft Development Group http://eaglesoftdg.com Intel® Core™ i7-3770k 4.2GHz - Crucial 16GB DDR3 - Dual Radeon HD770 1GB DDR5 (Crossfire) - Eco II Watercooling - Win7 64bit Intel® Core™ i7-2600k 3.4GHz - Crucial 4GB DDR3 - NVIDIA GeForce GTX550Ti 1GB - Win7 64bit Intel® Core™ i7-860 2.8GHz - Crucial 8GB DDR3 - NVIDIA GeForce GTS240 1GB - Win8 64bit NOTE: Unless explicitly stated otherwise, everything written by my hand is MY opinion. I do NOT speak for any company, real or imagined...
|
|
#14
|
|||
|
|||
|
Hi Bill,
Thank you very much for this - i will follow up on these two approaches. Best wishes, John /Avroman
__________________
Avroman North Bay, Canada |
![]() |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| FSX Runway light effect | Bliksimpie | Special Effects General | 9 | 05 Sep 2012 15:10 |
| Update on Failure Modes | Dutch | SimConnect | 1 | 05 Sep 2011 04:03 |
| FSX Light | KAPTEJNLN | 3D Objects General | 62 | 23 Mar 2009 06:22 |
| Custom taxi light model? | acbent | GMax and 3DS Max | 4 | 06 Jan 2008 15:08 |
| FSX AI taxi speed.. | DanKH | Other | 33 | 13 Aug 2007 03:37 |