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#1
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Gmax error
hi at all.... i have this type of problem... platform Windows XP sp1- gmax 1.2 - fs2004 sdk makemdl...
so when i try to export an object into mdl file, and the object have an attached effect, i obtain this type of message: Assertion failed! Program c:\gmax\gamepack\fs2004\plugins\makemdl.exe file \fs9sdk\tools\utils\source\mdlview\octTree.cpp line :386 expression: m_iLevelCnt > 0 for information on how your program can cause an assertion failure, see Visual C++ documentation on asserts ... some suggestion ??? Tank's in advance.... Davide |
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#2
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Problema
Hi Davide,
sei Italiano? se si...(spero, ...forse mi puoi aiutare..) sono Lucio da Roma...ho questo problema...: Uso MakeMDL per esportare ovviamente i modelli fatti con Gmax 1.2 con animazione...(esempio un Hangar con le porte che si aprono...)..tutto ok fino a quando arriviamo a CAT per esportare il file e quindi ricompilarlo affinchè FS2004 legga anche l'animazione compresa nel modello...ebbene la cosa che mi fa un po "inca..." è che quando vado a piazzare il file Bgl ottenuto, dentro FS2004 , l'oggetto lo vedo...ma l'animazione è molto lenta e soprattutto va in loop e solo per pochissimi frames.... per poi ricominciare....Uffa..ho scritto a Arno ma sai è po difficile farsi capire.....non vorrei che fosse MakeMdl....ho capito che molti usano MakeCOmmander o cose simili... ... hai qualche suggerimento? grazie Lucio |
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#3
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Yes
obviously... it's my horrible english ... but this forum is only on english so we need to speak english .. other users doesn't speak italian so they didn't understand our's post on this forum...
i try now to explain this problem... for italian post use my e-mail kernel66@tiscali.it *** Uso MakeMDL per esportare ovviamente i modelli fatti con Gmax 1.2 con animazione...(esempio un Hangar con le porte che si aprono...)..tutto ok fino a quando arriviamo a CAT per esportare il file e quindi ricompilarlo affinchè FS2004 legga anche l'animazione compresa nel modello...ebbene la cosa che mi fa un po "inca..." è che quando vado a piazzare il file Bgl ottenuto, dentro FS2004 , l'oggetto lo vedo...ma l'animazione è molto lenta e soprattutto va in loop e solo per pochissimi frames.... per poi ricominciare....Uffa..ho scritto a Arno ma sai è po difficile farsi capire.....non vorrei che fosse MakeMdl....ho capito che molti usano MakeCOmmander o cose simili... ... hai qualche suggerimento? *** you use makemdl to export model to fs2004 with animation included. to trigger the animation with a specified variable, i use mdlcommander to obtain the asm file of my model, then i use CAt to set a variable to start and stop the animation. if you dont use nothing to trim you animation, the animation will loop. so the process is Gmax (the model animation) -> mdlcommander -> makemdl Cat -> final BGl. I have realized my standard nato shelter for military airbase with animaton of doors starting at a specific nav2 frequency. Cheers Davide |
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#4
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Hi Davide,
Does you scene contain more than the attached objects? When exporting only the object with the effect attached to I have seen such errors. And I have also read reports that you can get them when exporting really small scenes.
__________________
Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper Administator | Microsoft FS MVP
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#5
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export error
Hi Arno...
yes.. it was a test .. a little test with a single box (1 x 1 x 1 metres) with an attached effect ...fx_vcligth.fx This should be this the cause?? are there some tutorials to manage effects file ??? By and tnx's Davide |
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#6
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Hi Davide,
In the MS tutorial about the house attaching effects is shown as well. If you only had this box with the effect attached, that is probably the problem. It seems you must have on normal object as well, else it will crash.
__________________
Arno If the world should blow itself up, the last audible voice would be that of an expert saying it can't be done. FSDeveloper Administator | Microsoft FS MVP
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