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Old 30-11-2007, 14:39
kimhumphreys kimhumphreys is offline
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Using GMAX to Create Apron Lighting using Effects

Discussion thread for Using GMAX to Create Apron Lighting using Effects. If you would like to add a comment, click the Post Reply button.
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Old 10-02-2008, 06:39
Here for the Beer Here for the Beer is offline
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Advantages of this method?

Perhaps the tutorial could have some information on what advantages the Gmax/Effects approach has over the probably more simple expedient of creating the effect of on-ground lighting by having a flat textured polygon that has no daytime texture, and a night texture that consists of a uniform colour plus an alpha channel that determines the pattern of the light on the ground? Set at a different drawing priority to the ground textures, the lighting won't create flickering textures due to the 2 objects occupying the same plane.

When night arrives (at least in FS9, which I use) the lighting texture becomes blended with the apron textures and provides a fairly good representation of a lit apron on which the markings are still visible (albeit in the glare, because the contrast is reduced - which is fairly realistic).
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Old 13-01-2010, 17:42
kimhumphreys kimhumphreys is offline
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Night time lighting textures

Hi,

I have tried to reproduce the effect you describe but I do not know how to apply an apha channel to a uniform colour. I thought alpha channels affect only black or green.

In addition, how do you set a different drawing priority?

a night texture that consists of a uniform colour plus an alpha channel that determines the pattern of the light on the ground? Set at a different drawing priority to the ground textures
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