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Hi,
I have a series of 3D taxi edge lights in a single GMAX file which export fine as an MDL and I can place in my scenery via a library and placement bgl.
I'm trying to add an effect to each light for the night time "glow", but when I do this the effects appear ok, but they are not exactly centred on each light, even though in GMAX the pivot of the effect attachpoint and its corresponding 3D light model is in the same place? The offset appears to get worse as I move further away from the refpoint of the mdl.
Is this another of those "FSX curvature of the earth" problems and I'll have to manually edit the effects to get them centred, or an I doing something silly?
Thanks
Phil
I have a series of 3D taxi edge lights in a single GMAX file which export fine as an MDL and I can place in my scenery via a library and placement bgl.
I'm trying to add an effect to each light for the night time "glow", but when I do this the effects appear ok, but they are not exactly centred on each light, even though in GMAX the pivot of the effect attachpoint and its corresponding 3D light model is in the same place? The offset appears to get worse as I move further away from the refpoint of the mdl.
Is this another of those "FSX curvature of the earth" problems and I'll have to manually edit the effects to get them centred, or an I doing something silly?
Thanks
Phil