I animated a scenery object in 3DSMax and exported it to FSX. Now, if I use a predefined animation name from the modeldef.xml all works well. But if I use a new entry I put into the modeldef.xml 3DSMax says the animation is not defined. Maybe the problem is that each time I go to the animation tool I have to select the folder? Isn't there an option that 3DSMax remembers the path to the modeldef.xml? And why do all animation names work fine but not mine? Syntax and everything is correct - GUID is unique.