1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Adding AI Ground Traffic 'Cars'

Discussion in '3D Objects General' started by lionheart, 18/6/07.

  1. lionheart

    lionheart

    Joined:
    24/10/05
    Messages:
    5,983
    Country:
    us-arizona
    Hey guys,

    Are the models for cars for AI ground traffic 'scenery' objects? or regular 'MDL's?

    I tried making one driveable to study and couldnt get the model to show in FSX. I replaced the cfg file with vehicle Air and config files with still no luck. Just wondering if the cars are somehow used as scenery objects.


    Many thanks for any advice or thoughts,

    Bill
    LHC
  2. Paavo

    Paavo

    Joined:
    20/5/06
    Messages:
    140
    Country:
    estonia
    The difference between scenery and aircraft MDL formats is disappearing. FSX SDK has only one hybrid format. GUID for the objects is now stored in the MDL file and which cars are used is referenced in LWcfg.spb via their GUIDs. So simply replacing a MDL is not enough, it has to have the same GUID also. If you want to add new vehicles, put them to SimObjects folder and add a reference to Living World configuration file (LWcfg).

    See: http://www.fsdeveloper.com/forum/showthread.php?t=3458

Share This Page