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Adding autogen trees to gmax created ground scenery

Discussion in 'AutoGen Object Creator' started by mattperry78, 5/7/05.

  1. mattperry78

    mattperry78

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    Is there a way to use the Annnotator program to create autogen trees for my GMAX created ground scenery? I used the program and "created" vegetation areas with my images that are used in my GMAX mdl. I tried placing the .agn file in both the local addon scenery texture folder and world/texture folders. No luck getting either to show. I would use ObPlacer XML or another scenery design program, but I haven't found the possiblity in those to define a box that can be filled with objects (i.e. a forrest). Of course, I could do it one at a time, but then my scenery will never be finished!

    Thanks
  2. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Hi Matt,

    No, autogen is only available on my scenery. And custom autogen only works on CUSTOM photo sceneries. So there is no way to make a AGN file for your GMax ground polygons.
  3. mattperry78

    mattperry78

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    Looks like I'll be doing alot of pointing and clicking then! :eek:

    Thanks
  4. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Hi Matt,

    I have been thinking of adding a "line of objects" feature in future version of ObPlacer XML. So maybe a "square of objects" is a good idea as well. But these features are not for the v0.80 I am working on now, more for a future version. So don't expect them soon :).

    So for the moment a lot of clicking seems the only option indeed.

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