Hi all! This is my first post here but a lot of threads have helped me a lot through my first airport scenery design project, which is my real life home base LGTT, Tatoi, north of Athens. At first I only wished to correct the location and AFCAD and used ADE which was easy and straightforward. then tried to add buildings using stock objects but somehow this was not good enough so I bumped into google sketchup tutorials and started ceating my own buildings using photographs of the place. I am now very close to finishing it and I am working on the main gate where a gate guardian F-84 is placed. Not wanting to get into gmax at the moment I managed to create a low poly model of the plane in sketchup, which converted nicely with ModelconverterX. It is painted plainly using a base aluminium texture in dds format. I was wondering if it is possible to make it shiny within modelconverter's material editor or I have to add an alpha channel to the texture. If that is so, what is the parameter that I must use to do this. On a similar note, I also wish to make the windows of the control tower (also created in sketchup) semi transparent, shiny and reflective. I have chosen a transparent texture in sketchup with an opacity of 98% (I need the windows to be almost opaque) but when put into FSX, the windows show almost transparent with only a slight tint. Any ideas on that? My apologies for the long post. I have seen these matters discussed also in other threads but were a bit too technical for my beginner's eyes. I'd appreciate any suggestions, these two are the last bits of this project which has been a long first one for me.