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Airport design editor

Discussion in 'Airport Design Editor' started by jt23, 4/8/10.

  1. jt23

    jt23

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    Hello all new tot he forums and had a question regarding AED

    I just used AED to change the primary and secondary runways for the default Los Angeles Intl Airport in Fsx however I'm not sure where to save the file once I'm done to have those changes appear in Fsx.


    Thanks
  2. scruffyduck

    scruffyduck Administrator Staff Member FSDevConf team Resource contributor

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    You need to compile the airport. Go to File > Compile. This will produce the bgl file that FS needs. When asked where to save it then save it in an active scenery folder in FS. The simplest is to put it into Addon Scenery\scenery.
  3. jt23

    jt23

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    Getting the following error when trying to compile the airport. I have the SDK installed and I have ADE point to the C:\Program Files\Microsoft Games\Microsoft Flight Simulator X SDK\SDK\Environment Kit\BGL Compiler SDK




    ScruffyDuck Scenery Design Engine Compiling
    Using UNKNOWN BglComp....
    ERROR:
    INTERNAL COMPILER ERROR: #C2031: Failed element parse <Vertex>
    INTERNAL COMPILER ERROR: #C2032: XML Parse Error! Element tree follows:

    ERROR: <FSData
    ERROR: version = 9.0
    ERROR: >
    ERROR: <Airport
    ERROR: country = United States
    ERROR: state = California
    ERROR: city = Los Angeles
    ERROR: name = Los Angeles Intl
    ERROR: lat = 33.9425363391638
    ERROR: lon = -118.408074975014
    ERROR: alt = 125.997F
    ERROR: magvar = -13.8999938964844
    ERROR: trafficScalar = 0.7
    ERROR: airportTestRadius = 16404.2F
    ERROR: ident = KLAX
    ERROR: >
    ERROR: <BoundaryFence
    ERROR: profile = {f8c92217-857d-4dad-ab16-c6258fd76cdb}
    ERROR: >
    ERROR: <Vertex
    ERROR: lat = 33.9316036552191
    ERROR: lon = -118.401540219784
    ERROR: >
    ERROR:
  4. scruffyduck

    scruffyduck Administrator Staff Member FSDevConf team Resource contributor

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  5. jt23

    jt23

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    Thanks for the help, I updated the the Sdk to SP1a like you said and it compiled just fine however the changes did not show up in FSX.

    This is how I did it I opened FSX and loaded my plane at LAX and then minimized FSX and opened Airport Design Editor, clicked the connect button and opened up Stock Lax Airport. I then made changes to the runway such as landing and takeoff direction and pattern direction. I then compiled the airport in the Aadon Scenery folder and restarted FSX and went to lax but the controller still told me to use the runway that it was set to before. Any Ideas
  6. scruffyduck

    scruffyduck Administrator Staff Member FSDevConf team Resource contributor

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    Did you close down FSX before you made your compile?
  7. glottis

    glottis

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    can you also be more specific about the changes you made to which runway,
    especially as there are 4 active rwy's at LAX
    as some changes may not be honored in FSX and will ignore your setting
    as Jon mentioned, it will pay to make changes in ADE then compile, then place your file into the Add-on Scenery/scenery folder then boot up FSX
    Last edited: 7/8/10
  8. jt23

    jt23

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    I did not close down FSX before compiling the airport and will give that a try.


    to Glottis
    I am making changes to all 4 of the runways since the default Lax does not use the correct runways. I like taking off over the ocean as they do in real life, except when the weather dictates they take off to the east.
  9. scruffyduck

    scruffyduck Administrator Staff Member FSDevConf team Resource contributor

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    FSX will ignore the compiled changes if it is running when you compile. Also make sure FSX is fully closed before compiling- it takes several seconds after it goes from the display to clear from your system.
  10. jt23

    jt23

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    well I really appreciate the help but still no luck. I closed FSX before compiling and would say that it was a few seconds before I hit compile. I have double checked to make sure runways 6L 6R 7L and 7R are closed for both takeoff and landings.
  11. jt23

    jt23

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    Sorry I realized the mistake I made was that I was saving the compiled file into the main addon scenery folder instead of the scenery folder within the addon scenery folder. Thanks so much.
  12. glottis

    glottis

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    Ah ok!! so you now have traffic takeoff/landing on the 24's and 25's
    any more changes just make sure your new file is overwriting the old one
  13. jt23

    jt23

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    Will do. :)

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