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animation names for AI-tyres?

Discussion in '3D Objects General' started by Horst18519, 25/3/07.

  1. Horst18519

    Horst18519 Moderator Staff Member Resource contributor

    Joined:
    7/4/05
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    2,201
    Country:
    germany
    I'm designing a small AI car. But I can't figure what sort of animation I need that the tyres rotate when the AI moves.
    Can't I use a predefined animation like "r_tyre_blurred_key"? :confused:
  2. mikesflight

    mikesflight

    Joined:
    7/11/06
    Messages:
    69
    Country:
    newzealand
    Hi Thorsten
    Assuming your question is for FSX, I have found that using the name "tire_anim" works just fine. Call your tire whatever you want, but when you go to FSTools, tag the animation to tire_anim. Doesn't need still or blurred. Covers the whole gambit which sure saves on polys. There are two "tire_anim" listed - I have always selected the first one.
    Cheers
    Mike
  3. Horst18519

    Horst18519 Moderator Staff Member Resource contributor

    Joined:
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    2,201
    Country:
    germany
    Thanks, Mike. I'll give it a try.

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