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Animations - FSX default models

Discussion in 'ModelConverterX' started by BASys, 8/1/09.

  1. BASys

    BASys

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    Hi Folks

    Arno -
    Cheers for your latest version, (04/01/2009).

    Apologiesfor not providing much feedback recently.

    New zooming level granularity is very much improved. :D
    EH101 cockpit is now viewable from aft-door zoom-in.

    Load times also substantially improved. :D



    Animations
    ==========
    FSX objects
    Animations are occuring in incorrect axis.

    - Fore-Aft translation is displayed as Up/Down, (see eh101_interior.mdl side door)

    EDIT
    External model animations behave differently, (side door rotates about longitudinal axis).


    - Up/Down rotation about transverse axis is displayed as Fore/Aft translation, (see eh101_interior.mdl ramp door).

    - Check out eh101_interior.mdl cyclic & collective animations, like a nest of vipers. :D

    - Up/Down rotation about longitudinal axis is displayed as Fore/Aft rotation, (see FA-18 wingfold).
    Hadn't even realised the FA-18 had wingfold, (? undocumented ?). ;-)

    - Animation & components disjointed, (see ANI_elephant_walk01_sm.mdl, ANI_ZebraWalk_Adult_sm.mdl, and ANI_GiraffeWalk_Mature_sm.mdl).

    - HumpbackWhale.mdl, OrcaWhale.mdl, FuelTruck.mdl won't load, cause CTD.



    Transparency
    ============
    Still seeing masking of obscured planar surfaces.
    See previously provided SPT sample.



    Errors
    ======
    HumpbackWhale.mdl CTD info.

    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
    at ModelConverterX.MDLXReader.Read(String filename)
    at ModelConverterX.ObjectReader.read(String fileName)
    at ModelConverterX.MainWindow.bwImporter_DoWork(Object sender, DoWorkEventArgs e)
    at System.ComponentModel.BackgroundWorker.OnDoWork(DoWorkEventArgs e)
    at System.ComponentModel.BackgroundWorker.WorkerThreadStart(Object argument)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    ModelConverterX
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files/Microsoft%20Games/Tools/ModelConverterX/ModelConverterX.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    ObjectModel3D
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files/Microsoft%20Games/Tools/ModelConverterX/ObjectModel3D.DLL
    ----------------------------------------
    GRV11DLL
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files/Microsoft%20Games/Tools/ModelConverterX/GRV11DLL.DLL
    ----------------------------------------
    ObjectWriter
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files/Microsoft%20Games/Tools/ModelConverterX/ObjectWriter.DLL
    ----------------------------------------
    ObjectReader
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files/Microsoft%20Games/Tools/ModelConverterX/ObjectReader.DLL
    ----------------------------------------
    TextureLoader
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Program%20Files/Microsoft%20Games/Tools/ModelConverterX/TextureLoader.DLL
    ----------------------------------------
    Microsoft.mshtml
    Assembly Version: 7.0.3300.0
    Win32 Version: 7.0.3300.0
    CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
    ----------------------------------------
    System.Design
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Design/2.0.0.0__b03f5f7f11d50a3a/System.Design.dll
    ----------------------------------------
    System.Drawing.Design
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing.Design/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.Design.dll
    ----------------------------------------
    Accessibility
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
    ----------------------------------------

    HTH
    ATB
    Paul
    Last edited: 8/1/09
  2. BASys

    BASys

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    Off topic -

    Wing-fold works on Acceleration's FA-18. :D

    See - Key Mapping (FSX)

    ATB
    Paul
  3. BASys

    BASys

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    Hi Folks

    Arno -
    Also check out external model animations for FSX default
    - Goose
    - Bell 206.
    - DG808S
    - A321
    etc.

    EDIT
    Just seen your LOD Creation implementation video.
    Superb work.
    Will play with it shortly.

    HTH
    ATB
    Paul
    Last edited: 9/1/09
  4. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Hi Paul,

    It does not happen for all objects, but I have seen it on (mainly aircraft) as well. I am now completely changing the way animations are stored in ModelConverterX, so maybe those changes fix something already. Else I will dive into this problem soon.

    Those are skinned animations and that part of the MDL file I can not yet read correctly. So instead of animating the bone and having the skin move with that, now the whole model part is animated (and not skinned). That will probably not be fixed very soon.

    Thanks, will see why that happens. I thought I had made the tool more robust lately to catch crashing nicely. But it could also be that it is because the beta version is a Debug and not a Release build.

    OK, will check. But this is a preview issue mainly I think. When exporting things should be fine.
  5. BASys

    BASys

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    Hi Folks

    Cheers Arno
    Will wait for next build before re-testing.

    ATB
    Paul
  6. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    In last nights build I did not check your issues. I noticed that the animation axes are not fixed by the new way to store the animations. So there is something else going wrong there.

    If I look at some of the ground vehicles that have animations, they look OK. So it might be something different in the aircraft files.
  7. adr179

    adr179

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    Errr . . . sorry to bother, but I missed it. Where can I see it?
  8. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Here on my blog.
  9. adr179

    adr179

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    As already said so many times for many other things - THANK YOU ARNO!
  10. BASys

    BASys

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    Hi Folks

    Arno -
    Thanks again for ongoing changes.

    Animations much improved in recent versions.

    Latest I've played with was - 20090125

    EH101 animations look good,
    though side-doors move vertically,
    rather than fore-aft.

    Elephant, giraffe, & zebra look excellent now.
    HumpbackWhale & OrcaWhale both cause MCX to CTD.

    HTH
    ATB
    Paul
  11. arno

    arno Administrator Staff Member FSDevConf team Resource contributor

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    Hi Paul,

    I'll check that one, to see if I can notice anything different to that MDL file.

    Let me check. I think last time I saw these were not FSX MDL files and then I improved what happens when you load a non-FSX MDL. But I will double check again.

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